public static void RenewSelection(GameObject s) { selChr = CharacterLogic.Find(s.name); }
public static void ClearSelection() { selChr = null; //mainCanvas.SendMessage("ClearActive"); }
public static void RenewSelection(GameObject s) { selChr = CharacterLogic.Find(s.name); }
public static void ClearSelection() { selChr = null; //mainCanvas.SendMessage("ClearActive"); }