public override void Update() { if (isExplode) { explosion.Update(); } }
public override void Update() { //position.X += vx; position.Y += vy; if (IsExploding) { explosion.Update(); } }
public override void Update() { if (isExplode) { explosion.Update(); } }
public override void Update() { //position.X += vx; position.Y += vy; if (IsExploding) { explosion.Update(); } }