public GetFaceDir2D ( ) : ScriptRuntime.Vector2 | ||
return | ScriptRuntime.Vector2 |
static public int GetFaceDir2D(IntPtr l) { try { GameFramework.MovementStateInfo self = (GameFramework.MovementStateInfo)checkSelf(l); var ret = self.GetFaceDir2D(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }