Beispiel #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            // Draw the current game mode handler if there is one
            if (_currentGameModeHandler != null)
            {
                _currentGameModeHandler.Draw(gameTime);
            }

            base.Draw(gameTime);
        }