public MoveTo ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
private void OnAiPursue(EntityInfo entity, ScriptRuntime.Vector3 target) { if (null != entity) { EntityViewModel npcViewModel = EntityViewModelManager.Instance.GetEntityViewById(entity.GetId()); npcViewModel.MoveTo(target.X, target.Y, target.Z); } }
static public int MoveTo(IntPtr l) { try { GameFramework.EntityViewModel self = (GameFramework.EntityViewModel)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.MoveTo(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
private static void AiPursue(EntityInfo npc, ScriptRuntime.Vector3 target) { EntityViewModel npcView = EntityViewModelManager.Instance.GetEntityViewById(npc.GetId()); npcView.MoveTo(target.X, target.Y, target.Z); }