Beispiel #1
0
        private void InternalOpenUIForm(int serialId, string uiFormAssetName, UIGroup uiGroup, object uiFormInstance, bool pauseCoveredUIForm, bool isNewInstance, float duration, object userData)
        {
            try
            {
                IUIForm uiForm = m_UIFormHelper.CreateUIForm(uiFormInstance, uiGroup, userData);
                if (uiForm == null)
                {
                    throw new GameFrameworkException("Can not create UI form in helper.");
                }

                uiForm.OnInit(serialId, uiFormAssetName, uiGroup, pauseCoveredUIForm, isNewInstance, userData);
                uiGroup.AddUIForm(uiForm);
                uiForm.OnOpen(userData);
                uiGroup.Refresh();

                if (m_OpenUIFormSuccessEventHandler != null)
                {
                    OpenUIFormSuccessEventArgs openUIFormSuccessEventArgs = OpenUIFormSuccessEventArgs.Create(uiForm, duration, userData);
                    m_OpenUIFormSuccessEventHandler(this, openUIFormSuccessEventArgs);
                    ReferencePool.Release(openUIFormSuccessEventArgs);
                }
            }
            catch (Exception exception)
            {
                if (m_OpenUIFormFailureEventHandler != null)
                {
                    OpenUIFormFailureEventArgs openUIFormFailureEventArgs = OpenUIFormFailureEventArgs.Create(serialId, uiFormAssetName, uiGroup.Name, pauseCoveredUIForm, exception.ToString(), userData);
                    m_OpenUIFormFailureEventHandler(this, openUIFormFailureEventArgs);
                    ReferencePool.Release(openUIFormFailureEventArgs);
                    return;
                }

                throw;
            }
        }
Beispiel #2
0
        private void LoadUIFormFailureCallback(string uiFormAssetName, LoadResourceStatus status, string errorMessage, object userData)
        {
            OpenUIFormInfo openUIFormInfo = (OpenUIFormInfo)userData;

            if (openUIFormInfo == null)
            {
                throw new GameFrameworkException("Open UI form info is invalid.");
            }

            if (m_UIFormsToReleaseOnLoad.Contains(openUIFormInfo.SerialId))
            {
                m_UIFormsToReleaseOnLoad.Remove(openUIFormInfo.SerialId);
                ReferencePool.Release(openUIFormInfo);
                return;
            }

            m_UIFormsBeingLoaded.Remove(openUIFormInfo.SerialId);
            string appendErrorMessage = Utility.Text.Format("Load UI form failure, asset name '{0}', status '{1}', error message '{2}'.", uiFormAssetName, status.ToString(), errorMessage);

            if (m_OpenUIFormFailureEventHandler != null)
            {
                OpenUIFormFailureEventArgs openUIFormFailureEventArgs = OpenUIFormFailureEventArgs.Create(openUIFormInfo.SerialId, uiFormAssetName, openUIFormInfo.UIGroup.Name, openUIFormInfo.PauseCoveredUIForm, appendErrorMessage, openUIFormInfo.UserData);
                m_OpenUIFormFailureEventHandler(this, openUIFormFailureEventArgs);
                ReferencePool.Release(openUIFormFailureEventArgs);
                ReferencePool.Release(openUIFormInfo);
                return;
            }

            ReferencePool.Release(openUIFormInfo);
            throw new GameFrameworkException(appendErrorMessage);
        }
Beispiel #3
0
 private void OnOpenUIFormFailure(object sender, GameFramework.UI.OpenUIFormFailureEventArgs e)
 {
     Log.Warning("Open UI form failure, asset name '{0}', UI group name '{1}', pause covered UI form '{2}', error message '{3}'.", e.UIFormAssetName, e.UIGroupName, e.PauseCoveredUIForm.ToString(), e.ErrorMessage);
     if (m_EnableOpenUIFormFailureEvent)
     {
         m_EventComponent.Fire(this, new OpenUIFormFailureEventArgs(e));
     }
 }