private static TileSheet LoadTileset(TmxTileset tileset, Size tilesSize, GameResourceManager gameResourceManager) { var texturePath = Path.Combine(Path.GetDirectoryName(tileset.Image.Source), Path.GetFileNameWithoutExtension(tileset.Image.Source)) .Remove(0, ContentFolder.Length + 1); //var texture = gameResourceManager.GetTexture(@"Tiled\tmw_desert_spacing"); var texture = gameResourceManager.GetTexture(texturePath); //var sheet = new TileSheet(texture, "Desert", new Size(tmxMap.TileWidth, tmxMap.TileHeight)); var sheet = gameResourceManager.GetTileSheet(tileset.Name); if (sheet == null) { sheet = new TileSheet(texture, tileset.Name, tilesSize); var margin = tileset.Margin; var spacing = tileset.Spacing; var numTileWidth = (tileset.Image.Width - (2 * margin) + spacing) / (tileset.TileWidth + spacing); var numTileHeight = (tileset.Image.Height - (2 * margin) + spacing) / (tileset.TileHeight + spacing); for (var j = 0; j < numTileHeight; j++) for (var i = 0; i < numTileWidth; i++) sheet.CreateTileDefinition((tileset.FirstGid + i + numTileWidth * j).ToString(), new Point(margin + i * (tileset.TileWidth + spacing), margin + j * (tileset.TileHeight + spacing))); gameResourceManager.AddTileSheet(sheet); } return sheet; }
private TileLayer CreateTileLayer() { var texture = this.ResourceManager.GetTexture(@"Sandbox\TileSheet"); var sheet = new TileSheet(texture, "Background", new Size(16, 16)); var red = sheet.CreateTileDefinition("red", new Point(0, 0)); var green = sheet.CreateTileDefinition("green", new Point(16, 0)); var yellow = sheet.CreateTileDefinition("yellow", new Point(32, 0)); var purple = sheet.CreateTileDefinition("purple", new Point(0, 16)); sheet.CreateTileDefinition("orange", new Point(16, 16)); sheet.CreateTileDefinition("blue", new Point(32, 16)); //sheet.Save(@"C:\Users\Pascal\Dev\DotNet\GitHub\XNAGameEngine2D\Color TileSheet.xml"); this.ResourceManager.AddTileSheet(sheet); var tileLayer = new TileLayer("Tiles", new Size(32, 32), new Size(16, 16)); tileLayer[0, 0] = purple; tileLayer[0, 1] = green; tileLayer[1, 0] = yellow; tileLayer[1, 1] = red; tileLayer[10, 10] = purple; tileLayer[4, 20] = green; tileLayer.ParallaxScrollingVector = new Vector(2.0f, 2.0f); tileLayer.Offset = new Vector(0, -20); return tileLayer; }