Clear() public method

public Clear ( ) : void
return void
Beispiel #1
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            GameObject obj = senderObj.GfxObj;

            if (obj == null)
            {
                return(false);
            }
            if (curSectionTime < StartTime)
            {
                return(true);
            }
            TargetManager mgr = instance.CustomDatas.GetData <TargetManager>();

            if (null != mgr)
            {
                mgr.Clear();
            }
            return(false);
        }
Beispiel #2
0
 static public int Clear(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.TargetManager self = (GameFramework.Skill.Trigers.TargetManager)checkSelf(l);
         self.Clear();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }