/// <summary>
        /// 创建网络连接关闭事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的网络连接关闭事件。</returns>
        public static NetworkClosedEventArgs Create(GameFramework.Network.NetworkClosedEventArgs e)
        {
            NetworkClosedEventArgs networkClosedEventArgs = ReferencePool.Acquire <NetworkClosedEventArgs>();

            networkClosedEventArgs.NetworkChannel = e.NetworkChannel;
            return(networkClosedEventArgs);
        }
 private void OnNetworkChannelClosed(NetworkChannelBase networkChannel)
 {
     if (m_NetworkClosedEventHandler != null)
     {
         lock (m_NetworkClosedEventHandler)
         {
             NetworkClosedEventArgs networkClosedEventArgs = NetworkClosedEventArgs.Create(networkChannel);
             m_NetworkClosedEventHandler(this, networkClosedEventArgs);
             ReferencePool.Release(networkClosedEventArgs);
         }
     }
 }
Beispiel #3
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        /// <summary>
        /// 填充网络连接关闭事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>网络连接关闭事件。</returns>
        public NetworkClosedEventArgs Fill(GameFramework.Network.NetworkClosedEventArgs e)
        {
            NetworkChannel = e.NetworkChannel;

            return(this);
        }
Beispiel #4
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 private void OnNetworkClosed(object sender, GameFramework.Network.NetworkClosedEventArgs e)
 {
     m_EventComponent.Fire(this, NetworkClosedEventArgs.Create(e));
 }
 private void OnNetworkClosed(object sender, GameFramework.Network.NetworkClosedEventArgs e)
 {
     this.m_EventComponent.Fire(this, ReferencePool.Acquire <NetworkClosedEventArgs>().Fill(e));
 }
Beispiel #6
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 /// <summary>
 /// 初始化网络连接关闭事件的新实例。
 /// </summary>
 /// <param name="e">内部事件。</param>
 public NetworkClosedEventArgs(GameFramework.Network.NetworkClosedEventArgs e)
 {
     NetworkChannel = e.NetworkChannel;
 }