private void OnDownloadSuccess(object sender, GameFramework.Download.DownloadSuccessEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <DownloadSuccessEventArgs>().Fill(e)); }
private void OnDownloadSuccess(object sender, GameFramework.Download.DownloadSuccessEventArgs e) { m_EventComponent.Fire(this, new DownloadSuccessEventArgs(e)); }
private void OnDownloadSuccess(object sender, GameFramework.Download.DownloadSuccessEventArgs e) { m_EventComponent.Raise(this, DownloadSuccessEventArgs.Create(e)); }