//[TestCase(1000)] public void Update_NormalUsage_BlinkingTakesGivenTime(long time) { var animation = CreateAnimation(time); var graphicMock = new GraphicComponentMock(); var startTime = new GameTime(); var endTime = CreateNextTime(time, startTime); animation.Update(startTime, graphicMock); graphicMock.Draw(); Assert.False(graphicMock.WasDrawn); animation.Update(endTime, graphicMock); graphicMock.Draw(); Assert.True(graphicMock.WasDrawn); }
public void Update_WithDifferentTimes_GraphicComponentVisibilityIsAsExpected(long time, long animationTime, bool expectedVisibility) { var animation = CreateAnimation(animationTime); var graphicMock = new GraphicComponentMock(); var startTime = new GameTime(); var endTime = CreateNextTime(time, startTime); animation.Update(startTime, graphicMock); animation.Update(endTime, graphicMock); graphicMock.Draw(); Assert.AreEqual(expectedVisibility, graphicMock.IsVisible); }