Beispiel #1
0
 override public void Paint()
 {
     engine.SetBackgroundColor(Color.AppelBlauwZeeGroen);
     engine.SetColor(Color.Black);
     engine.DrawBitmap(spelen, 210, 0);
     engine.DrawString("press 1 for curling", 0, 0, 100, 100);
     engine.DrawString("press 2 for pool", 230, 0, 100, 100);
     engine.DrawString("press 3 for golf", 550, 0, 100, 100);
     engine.DrawString("press Q to exit the game", 260, 220, 1000, 100);
 }
Beispiel #2
0
        public void Paint()
        {
            if (Puzzel == 0)
            {
                if (room == 0)
                {
                }
                if (room == 1)
                {
                    m_GameEngine.DrawBitmap(Achtergrond_2, 0, 0);
                }
                if (room == 2)
                {
                    m_GameEngine.DrawBitmap(Achtergrond_3, 0, 0);
                }
                if (room == 3)
                {
                    m_GameEngine.DrawBitmap(Achtergrond_4, 0, 0);
                }
                if (room == 4)
                {
                }
                if (room == 5)
                {
                }
                if (room == 6)
                {
                    m_GameEngine.DrawBitmap(Achtergrond_7, 0, 0);
                }
                if (room == 7)
                {
                    m_GameEngine.DrawBitmap(Achtergrond_8, 0, 0);
                }
                if (room == 8)
                {
                }
                if (room == 9)
                {
                }
                if (room == 10)
                {
                }
                if (room == 11)
                {
                }
                if (room == 12)
                {
                }
                if (room == 13)
                {
                }
                if (room == 14)
                {
                }
                if (room == 15)
                {
                }
                m_GameEngine.FillRectangle(p1_posX, p1_posY, 80, 230);
                //m_GameEngine.DrawString("" + p1_posX + ".", 10, 10, 200, 10);
                //m_GameEngine.DrawString("" + p1_posY + ".", 10, 30, 200, 10);
                m_GameEngine.DrawString("Movement:", 10, 10, 200, 10);
                m_GameEngine.DrawString("Up, Down, Right, Left.", 130, 5, 400, 10);
                m_GameEngine.DrawString("W, S, D, A.", 130, 25, 200, 10);
                m_GameEngine.DrawString("room: " + room + ".", 10, 50, 200, 10);

                m_GameEngine.SetColor(139, 0, 0);
                m_GameEngine.FillRectangle(xPositie + 4, yPositie - 2, 10, 3);
                m_GameEngine.FillRectangle(xPositie, yPositie - 14, 3, 10);
                m_GameEngine.FillRectangle(xPositie - 12, yPositie - 2, 10, 3);
                m_GameEngine.FillRectangle(xPositie, yPositie + 3, 3, 10);
                m_GameEngine.SetColor(0, 0, 0);
            }
            if (Puzzel == 1)
            {
                stuk.Paint();
            }
        }