Beispiel #1
0
        public static void CreateOne()
        {
            if (Instance != null)
            {
                Destroy(Instance);
            }

            Instance = new GameObject("Mono").AddComponent <Mono>();
        }
Beispiel #2
0
        public static void SetMono()
        {
            if (Mono.Instance != null || HasCreartedMono)
            {
                return;
            }

            Mono.CreateOne();
            MonoUtils       = Mono.Instance;
            HasCreartedMono = true;
        }