public ScoreData Load()
        {
            ScoreData s = Storage.LoadXml<ScoreData>(fileName);

            if (s == null)
            {
                s = new ScoreData();
                s.LoadDefault();
            }

            return s;
        }
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public BitSitsGames()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            ScoreData = ScoreData.Load(GameContent.MaxLevelIndex);
            Settings = Settings.Load();

            #if WINDOWS
            graphics.IsFullScreen = Settings.IsFullScreen;
            ViewportSize = new Vector2(800, 600);
            #endif
            #if WINDOWS_PHONE
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            ViewportSize = new Vector2(640, 480);
            graphics.IsFullScreen = true;
            #endif
            graphics.PreferredBackBufferWidth = (int)ViewportSize.X;
            graphics.PreferredBackBufferHeight = (int)ViewportSize.Y;

            IsMouseVisible = true;

            // Create the screen manager component.
            screenManager = new ScreenManager(this, graphics);
            Components.Add(screenManager);

            #if WINDOWS
            //graphics.MinimumPixelShaderProfile = ShaderProfile.PS_2_0;

            bloom = new BloomComponent(this);
            Components.Add(bloom);

            bloom.Settings = BloomSettings.PresetSettings[5 % BloomSettings.PresetSettings.Length];
            #endif

            #if DEBUG && WINDOWS
            Components.Add(new DebugComponent(this));

            //Level Menu
            LoadingScreen.Load(screenManager, false, null, new BackgroundScreen(), new MainMenuScreen());

            //LoadingScreen.Load(screenManager, false, PlayerIndex.One, new BackgroundScreen(), new MainMenuScreen()
            //    , new LabScreen());

            //LoadingScreen.Load(screenManager, false, PlayerIndex.One, new GameplayScreen());
            #else
            //graphics.IsFullScreen = true;
            LoadingScreen.Load(screenManager, true, null, new BackgroundScreen(), new MainMenuScreen());
            #endif
        }
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public BitSitsGames()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            Camera2D.BaseScreenSize = new Vector2(800, 600);

            Settings = Settings.Load();
            ScoreData = ScoreData.Load();

            #if WINDOWS
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;

            graphics.IsFullScreen = Settings.IsFullScreen;
            graphics.PreferredBackBufferWidth = Settings.Resolutions[Settings.CurrentResolution].X;
            graphics.PreferredBackBufferHeight = Settings.Resolutions[Settings.CurrentResolution].Y;
            #endif

            #if WINDOWS_PHONE
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            graphics.PreferredBackBufferWidth = 640;
            graphics.PreferredBackBufferHeight = 480;
            graphics.IsFullScreen = true;
            #endif

            Camera2D.ResolutionScale = (float)graphics.PreferredBackBufferWidth / Camera2D.BaseScreenSize.X;

            IsMouseVisible = true;

            // Create the screen manager component.
            screenManager = new ScreenManager(this, graphics);
            Components.Add(screenManager);

            #if DEBUG
            Components.Add(new DebugComponent(this));

            // TEST LEVELS
            LoadingScreen.Load(screenManager, false, PlayerIndex.One, new GameplayScreen());
            #else
            //LoadingScreen.Load(screenManager, false, null, new QuickMenuScreen());
            LoadingScreen.Load(screenManager, true, null, new BackgroundScreen(), new MainMenuScreen());
            #endif
        }