private void SaveData_3()
        {
            string basicPath = "";

#if UNITY_STANDALONE_WIN || UNITY_EDITOR
            basicPath = Application.streamingAssetsPath;
#else
            basicPath = "jar:file://" + Application.dataPath + "!/assets";
#endif

            DataArea db = new DataArea();

            Debug.Log("SaveData_3");
            // user
            db.DefaultUserData = userSet();
            // unit
            db.DefaultMinionData = unitSet().ToArray();
            // item
            db.DefaultItemData = itemSet().ToArray();
            // skill
            db.DefaultSkillData = skillSet().ToArray();
            // minion skill
            db.DefaultMinionSkillData = minionSkillSet().ToArray();
            // chapter
            db.DefaultChapterData = chapterSet().ToArray();
            // lv exp
            db.DefaultExpManager = expManagerSet();

            string Json = JsonUtility.ToJson(db, true);
            File.WriteAllText(basicPath + DataPath.defaultPath, Json);
        }
Beispiel #2
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        private void SettingData()
        {
            dataArea = new DataArea();
            // default data load
            SetDefaultDataArea(dataArea);

            // login part
            // 대충 간단하게 더미 데이터 넣자
            SetLoginDataArea(dataArea);

            // setting data load
            SetSettingDataArea(dataArea);
        }
Beispiel #3
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        private void SetDefaultDataArea(DataArea dataArea)
        {
            string basicPath = Application.dataPath;
            // load
            BinaryFormatter bf = new BinaryFormatter();

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultUserDataPath, FileMode.Open))
            {
                dataArea.DefaultUserData = (Default_UserData)bf.Deserialize(fs);
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultItemDataPath, FileMode.Open))
            {
                dataArea.DefaultItemData = new Default_ItemData[dataArea.MaxItemCount];

                for (int i = 0; i < dataArea.MaxItemCount; ++i)
                {
                    dataArea.DefaultItemData[i] = (Default_ItemData)bf.Deserialize(fs);
                }
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultSkillDataPath, FileMode.Open))
            {
                dataArea.DefaultSkillData = new Default_SkillData[dataArea.MaxSkillCount];

                for (int i = 0; i < dataArea.MaxSkillCount; ++i)
                {
                    dataArea.DefaultSkillData[i] = (Default_SkillData)bf.Deserialize(fs);
                }
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultMinionDataPath, FileMode.Open))
            {
                //dataArea.DefaultMinionData = new Default_MinionData[dataArea.MaxMinionCount];

                List <Default_MinionData> list = new List <Default_MinionData>();
                list = (List <Default_MinionData>)bf.Deserialize(fs);
                dataArea.DefaultMinionData = list.ToArray();
                //for (int i = 0; i < dataArea.MaxSkillCount; ++i)
                //  dataArea.DefaultMinionData[i] = (Default_MinionData)bf.Deserialize(fs);
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultExpManagerPath, FileMode.Open))
            {
                dataArea.DefaultExpManager = (LvExpManager)bf.Deserialize(fs);
            }
        }
Beispiel #4
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        private void SetLoginDataArea(DataArea dataArea)
        {
            dataArea.LoginData         = new SettingData.LogInData();
            dataArea.LoginData.Id      = "testId";
            dataArea.LoginData.Pw      = "testPw";
            dataArea.LoginData.DbIndex = "0123456789";

            dataArea.LoginData.Gold         = 1000;
            dataArea.LoginData.UserName     = "******";
            dataArea.LoginData.Lv           = 1;
            dataArea.LoginData.CurExp       = 0;
            dataArea.LoginData.ClearChapter = 1;
            dataArea.LoginData.ClearStage   = 0;
            //dec
            dataArea.LoginData.Pay_DecSlotCount      = 0;
            dataArea.LoginData.Event_DecSlotCount    = 0;
            dataArea.LoginData.AddPlusGatchaRate     = 0;
            dataArea.LoginData.AddPlusStrengthenRate = 0;
        }
Beispiel #5
0
        private void SetSettingDataArea(DataArea dataArea)
        {
            // set by setData
            dataArea.LoginData.NeedLvExp          = dataArea.DefaultExpManager.UserExpChart.NeedExp[dataArea.LoginData.Lv - 1];
            dataArea.LoginData.Free_DecSlotCount  = dataArea.DefaultUserData.BasicDecCount + dataArea.LoginData.Lv / dataArea.DefaultUserData.OpenFreeDecLvInterval;
            dataArea.LoginData.PlusGatchaRate     = dataArea.DefaultUserData.AddGatchaRateByLv * dataArea.LoginData.Lv;
            dataArea.LoginData.PlusStrengthenRate = dataArea.DefaultUserData.AddStrengthenRateByLv * dataArea.LoginData.Lv;

            dataArea.OwnedData = new SettingData.OwnedListData();

            dataArea.OwnedData.ItemData   = new List <SettingData.SettingItemData>();
            dataArea.OwnedData.MinionData = new List <SettingData.SettingMinionData>();

            int lv = 1;
            //dataArea.OwnedData.ItemData.Add(new GameDataBase.SettingData.SettingItemData(ItemType.Weapon,0,lv,0,dataArea.DefaultExpManager.ItemExpChart.NeedExp[lv-1]));

            int         rate = 1;
            BasicStatus addS = new BasicStatus();
            //dataArea.OwnedData.MinionData.Add(new GameDataBase.SettingData.SettingMinionData(0, lv, rate, 0, dataArea.DefaultExpManager.UnitExpChart.NeedExp[lv], 3, new int[] { 0 },2, null));
        }