Beispiel #1
0
        public int onChallengeEnd(JingJiChallengeResultData result)
        {
            PlayerJingJiData challenger   = null;
            PlayerJingJiData beChallenger = null;
            int ranking;

            lock (this.changeRankingLock)
            {
                this.playerJingJiDatas.TryGetValue(result.playerId, out challenger);
                this.playerJingJiDatas.TryGetValue(result.robotId, out beChallenger);
                BeChallengerCount beChallengerCount = null;
                this.lockPlayerJingJiDatas.TryGetValue(result.robotId, out beChallengerCount);
                if (null != beChallengerCount)
                {
                    beChallengerCount.nBeChallengerCount--;
                }
                if (result.isWin)
                {
                    int playerRanking = challenger.ranking;
                    int robotRanking  = beChallenger.ranking;
                    if (robotRanking < 1 || playerRanking == robotRanking)
                    {
                        return(challenger.ranking);
                    }
                    if (playerRanking == -1)
                    {
                        challenger.ranking   = robotRanking;
                        beChallenger.ranking = playerRanking;
                        this.rankingDatas.Remove(beChallenger.getPlayerJingJiRankingData());
                        this.rankingDatas.Add(challenger.getPlayerJingJiRankingData());
                        this.rankingDatas.Sort();
                        JingJiChangDBController.getInstance().updateJingJiRanking(challenger.roleId, challenger.ranking);
                        JingJiChangDBController.getInstance().updateJingJiRanking(beChallenger.roleId, beChallenger.ranking);
                    }
                    else if (playerRanking > robotRanking)
                    {
                        challenger.ranking   = robotRanking;
                        beChallenger.ranking = playerRanking;
                        beChallenger.getPlayerJingJiRankingData();
                        challenger.getPlayerJingJiRankingData();
                        this.rankingDatas.Sort();
                        JingJiChangDBController.getInstance().updateJingJiRanking(challenger.roleId, challenger.ranking);
                        JingJiChangDBController.getInstance().updateJingJiRanking(beChallenger.roleId, beChallenger.ranking);
                    }
                }
                ranking = challenger.ranking;
            }
            return(ranking);
        }
Beispiel #2
0
        public void saveData(JingJiSaveData data, out int winCount)
        {
            winCount = 0;
            PlayerJingJiData playerData = null;
            PlayerJingJiData robotData  = null;

            lock (this.changeRankingLock)
            {
                this.playerJingJiDatas.TryGetValue(data.roleId, out playerData);
                this.playerJingJiDatas.TryGetValue(data.robotId, out robotData);
                if (data.isWin)
                {
                    playerData.level             = data.level;
                    playerData.changeLiveCount   = data.changeLiveCount;
                    playerData.nextChallengeTime = data.nextChallengeTime;
                    playerData.baseProps         = data.baseProps;
                    playerData.extProps          = data.extProps;
                    playerData.equipDatas        = data.equipDatas;
                    playerData.skillDatas        = data.skillDatas;
                    playerData.combatForce       = data.combatForce;
                    playerData.wingData          = data.wingData;
                    playerData.settingFlags      = data.settingFlags;
                    playerData.occupationId      = data.Occupation;
                    playerData.SubOccupation     = data.SubOccupation;
                    playerData.winCount++;
                    playerData.shenShiEquipData = data.ShenShiEuipSkill;
                    if (playerData.winCount > playerData.MaxWinCnt)
                    {
                        playerData.MaxWinCnt = playerData.winCount;
                        JingJiChangDBController.getInstance().updateJingJiMaxWinCount(playerData.roleId, playerData.MaxWinCnt);
                    }
                    playerData.PassiveEffectList = data.PassiveEffectList;
                    playerData.convertString();
                    JingJiChangDBController.getInstance().updateJingJiDataForWin(playerData);
                    JingJiChallengeInfoData playerZhanBaoData;
                    JingJiChallengeInfoData robotZhanBaoData;
                    this.createChallengeWinChallengeInfoData(playerData, robotData, out playerZhanBaoData, out robotZhanBaoData);
                    JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(playerZhanBaoData);
                    JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(robotZhanBaoData);
                    JingJiChallengeInfoData lianShengZhanBaoData = null;
                    if (playerData.winCount >= 10 && playerData.winCount % 10 == 0)
                    {
                        winCount = playerData.winCount;
                        this.createLianShengChallengeInfo(playerData, out lianShengZhanBaoData);
                        JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(lianShengZhanBaoData);
                    }
                    List <JingJiChallengeInfoData> playerZhanbaoList = null;
                    this.challengeInfos.TryGetValue(playerData.roleId, out playerZhanbaoList);
                    if (null != lianShengZhanBaoData)
                    {
                        playerZhanbaoList.Insert(0, lianShengZhanBaoData);
                        if (playerZhanbaoList.Count > JingJiChangConstants.ChallengeInfo_Max_Num)
                        {
                            playerZhanbaoList.RemoveAt(playerZhanbaoList.Count - 1);
                        }
                    }
                    playerZhanbaoList.Insert(0, playerZhanBaoData);
                    if (playerZhanbaoList.Count > JingJiChangConstants.ChallengeInfo_Max_Num)
                    {
                        playerZhanbaoList.RemoveAt(playerZhanbaoList.Count - 1);
                    }
                    if (robotData.isOnline)
                    {
                        List <JingJiChallengeInfoData> robotZhanbaoList = null;
                        this.challengeInfos.TryGetValue(robotData.roleId, out robotZhanbaoList);
                        robotZhanbaoList.Insert(0, robotZhanBaoData);
                        if (robotZhanbaoList.Count > JingJiChangConstants.ChallengeInfo_Max_Num)
                        {
                            robotZhanbaoList.RemoveAt(robotZhanbaoList.Count - 1);
                        }
                    }
                    if (robotData.winCount > 0)
                    {
                        robotData.winCount = 0;
                        JingJiChangDBController.getInstance().updateJingJiWinCount(robotData.roleId, robotData.winCount);
                    }
                }
                else
                {
                    if (playerData.winCount >= 10)
                    {
                        winCount = playerData.winCount;
                    }
                    playerData.winCount          = 0;
                    playerData.nextChallengeTime = data.nextChallengeTime;
                    JingJiChangDBController.getInstance().updateJingJiDataForFailed(playerData.roleId, playerData.nextChallengeTime);
                    robotData.winCount++;
                    if (robotData.winCount > robotData.MaxWinCnt)
                    {
                        robotData.MaxWinCnt = robotData.winCount;
                        JingJiChangDBController.getInstance().updateJingJiMaxWinCount(robotData.roleId, robotData.MaxWinCnt);
                    }
                    JingJiChangDBController.getInstance().updateJingJiWinCount(robotData.roleId, robotData.winCount);
                    JingJiChallengeInfoData playerZhanBaoData;
                    JingJiChallengeInfoData robotZhanBaoData;
                    this.createChallengeFailedChallengeInfoData(playerData, robotData, out playerZhanBaoData, out robotZhanBaoData);
                    JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(playerZhanBaoData);
                    JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(robotZhanBaoData);
                    List <JingJiChallengeInfoData> playerZhanbaoList = null;
                    this.challengeInfos.TryGetValue(playerData.roleId, out playerZhanbaoList);
                    playerZhanbaoList.Insert(0, playerZhanBaoData);
                    if (playerZhanbaoList.Count > JingJiChangConstants.ChallengeInfo_Max_Num)
                    {
                        playerZhanbaoList.RemoveAt(playerZhanbaoList.Count - 1);
                    }
                    if (robotData.isOnline)
                    {
                        List <JingJiChallengeInfoData> robotZhanbaoList = null;
                        this.challengeInfos.TryGetValue(robotData.roleId, out robotZhanbaoList);
                        robotZhanbaoList.Insert(0, robotZhanBaoData);
                        if (robotZhanbaoList.Count > JingJiChangConstants.ChallengeInfo_Max_Num)
                        {
                            robotZhanbaoList.RemoveAt(robotZhanbaoList.Count - 1);
                        }
                    }
                }
                BeChallengerCount beChallengerCount = null;
                int nBeChallengerCount = 0;
                this.lockPlayerJingJiDatas.TryGetValue(robotData.roleId, out beChallengerCount);
                if (null != beChallengerCount)
                {
                    nBeChallengerCount = beChallengerCount.nBeChallengerCount;
                    if (nBeChallengerCount <= 0)
                    {
                        this.lockPlayerJingJiDatas.Remove(robotData.roleId);
                    }
                }
                if (robotData.ranking == -1 && nBeChallengerCount <= 0 && !robotData.isOnline)
                {
                    this.playerJingJiDatas.Remove(robotData.roleId);
                }
            }
        }
Beispiel #3
0
        public JingJiBeChallengeData requestChallenge(int challengerId, int beChallengerId, int beChallengerRanking)
        {
            JingJiBeChallengeData data           = new JingJiBeChallengeData();
            PlayerJingJiData      challengerData = null;
            JingJiBeChallengeData result;

            lock (this.changeRankingLock)
            {
                if (!this.playerJingJiDatas.TryGetValue(challengerId, out challengerData))
                {
                    data.state = 0;
                    result     = data;
                }
                else if (TimeUtil.NOW() < challengerData.nextChallengeTime)
                {
                    data.state = -1;
                    result     = data;
                }
                else if ((challengerData.ranking > 100 || challengerData.ranking < 0) && beChallengerRanking <= 3)
                {
                    data.state = -5;
                    result     = data;
                }
                else if (beChallengerRanking > this.rankingDatas.Count || beChallengerRanking < 1)
                {
                    data.state = -2;
                    result     = data;
                }
                else
                {
                    PlayerJingJiRankingData rankingData      = this.rankingDatas[beChallengerRanking - 1];
                    PlayerJingJiData        beChallengerData = null;
                    if (!this.playerJingJiDatas.TryGetValue(rankingData.roleId, out beChallengerData))
                    {
                        data.state = 0;
                        result     = data;
                    }
                    else if (challengerId == rankingData.roleId)
                    {
                        data.state = -3;
                        result     = data;
                    }
                    else
                    {
                        BeChallengerCount beChallengerCount = null;
                        this.lockPlayerJingJiDatas.TryGetValue(beChallengerData.roleId, out beChallengerCount);
                        if (null == beChallengerCount)
                        {
                            beChallengerCount = new BeChallengerCount();
                            beChallengerCount.nBeChallengerCount = 1;
                            this.lockPlayerJingJiDatas.Add(beChallengerData.roleId, beChallengerCount);
                        }
                        else
                        {
                            beChallengerCount.nBeChallengerCount++;
                        }
                        data.state            = 1;
                        data.beChallengerData = beChallengerData;
                        result = data;
                    }
                }
            }
            return(result);
        }
Beispiel #4
0
        /// <summary>
        /// GS处理完成后保存数据
        /// </summary>
        public void saveData(JingJiSaveData data, out int winCount)
        {
            winCount = 0;

            PlayerJingJiData playerData = null;
            PlayerJingJiData robotData  = null;

            lock (changeRankingLock)
            {
                playerJingJiDatas.TryGetValue(data.roleId, out playerData);
                playerJingJiDatas.TryGetValue(data.robotId, out robotData);

                if (data.isWin)
                {
                    //更新挑战者竞技场数据 begin

                    playerData.level             = data.level;
                    playerData.changeLiveCount   = data.changeLiveCount;
                    playerData.nextChallengeTime = data.nextChallengeTime;
                    playerData.baseProps         = data.baseProps;
                    playerData.extProps          = data.extProps;
                    playerData.equipDatas        = data.equipDatas;
                    playerData.skillDatas        = data.skillDatas;
                    playerData.combatForce       = data.combatForce;
                    playerData.winCount         += 1;

                    playerData.convertString();

                    JingJiChangDBController.getInstance().updateJingJiDataForWin(playerData);

                    //                 //更新被挑战者竞技场数据
                    //                 JingJiChangDBController.getInstance().updateJingJiRanking(robotData.roleId, robotData.ranking);

                    //创建竞技场战报
                    JingJiChallengeInfoData playerZhanBaoData;
                    JingJiChallengeInfoData robotZhanBaoData;

                    this.createChallengeWinChallengeInfoData(playerData, robotData, out playerZhanBaoData, out robotZhanBaoData);

                    //插入数据库
                    JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(playerZhanBaoData);
                    JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(robotZhanBaoData);

                    JingJiChallengeInfoData lianShengZhanBaoData = null;
                    //创建连胜战报
                    if (playerData.winCount >= 10 && playerData.winCount % 10 == 0)
                    {
                        winCount = playerData.winCount;

                        this.createLianShengChallengeInfo(playerData, out lianShengZhanBaoData);

                        JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(lianShengZhanBaoData);
                    }

                    //更新内存数据
                    List <JingJiChallengeInfoData> playerZhanbaoList = null;
                    challengeInfos.TryGetValue(playerData.roleId, out playerZhanbaoList);

                    if (null != lianShengZhanBaoData)
                    {
                        playerZhanbaoList.Insert(0, lianShengZhanBaoData);
                        //只缓存50条
                        if (playerZhanbaoList.Count > ChallengeInfo_Max_Num)
                        {
                            playerZhanbaoList.RemoveAt(playerZhanbaoList.Count - 1);
                        }
                    }

                    playerZhanbaoList.Insert(0, playerZhanBaoData);

                    //只缓存50条
                    if (playerZhanbaoList.Count > ChallengeInfo_Max_Num)
                    {
                        playerZhanbaoList.RemoveAt(playerZhanbaoList.Count - 1);
                    }

                    if (robotData.isOnline)
                    {
                        List <JingJiChallengeInfoData> robotZhanbaoList = null;
                        challengeInfos.TryGetValue(robotData.roleId, out robotZhanbaoList);

                        robotZhanbaoList.Insert(0, robotZhanBaoData);

                        //只缓存50条
                        if (robotZhanbaoList.Count > ChallengeInfo_Max_Num)
                        {
                            robotZhanbaoList.RemoveAt(robotZhanbaoList.Count - 1);
                        }
                    }
                }
                else
                {
                    //连胜清零,重置上次挑战时间,更新声望值

                    if (playerData.winCount >= 10)
                    {
                        winCount = playerData.winCount;
                    }

                    playerData.winCount          = 0;
                    playerData.nextChallengeTime = data.nextChallengeTime;

                    JingJiChangDBController.getInstance().updateJingJiDataForFailed(playerData.roleId, playerData.nextChallengeTime);

                    //创建竞技场战报
                    JingJiChallengeInfoData playerZhanBaoData;
                    JingJiChallengeInfoData robotZhanBaoData;

                    this.createChallengeFailedChallengeInfoData(playerData, robotData, out playerZhanBaoData, out robotZhanBaoData);

                    JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(playerZhanBaoData);
                    JingJiChangZhaoBaoDBController.getInstnace().insertZhanBao(robotZhanBaoData);

                    //更新内存数据
                    List <JingJiChallengeInfoData> playerZhanbaoList = null;
                    challengeInfos.TryGetValue(playerData.roleId, out playerZhanbaoList);

                    playerZhanbaoList.Insert(0, playerZhanBaoData);

                    //只缓存50条
                    if (playerZhanbaoList.Count > ChallengeInfo_Max_Num)
                    {
                        playerZhanbaoList.RemoveAt(playerZhanbaoList.Count - 1);
                    }

                    if (robotData.isOnline)
                    {
                        List <JingJiChallengeInfoData> robotZhanbaoList = null;
                        challengeInfos.TryGetValue(robotData.roleId, out robotZhanbaoList);

                        robotZhanbaoList.Insert(0, robotZhanBaoData);

                        //只缓存50条
                        if (robotZhanbaoList.Count > ChallengeInfo_Max_Num)
                        {
                            robotZhanbaoList.RemoveAt(robotZhanbaoList.Count - 1);
                        }
                    }
                }

                //解除被挑战者锁定状态
                //lock (lockPlayerJingJiDatas)
                //{
                //    lockPlayerJingJiDatas.Remove(robotData.roleId);
                //}

                BeChallengerCount beChallengerCount = null;
                int nBeChallengerCount = 0;
                lockPlayerJingJiDatas.TryGetValue(robotData.roleId, out beChallengerCount);
                if (null != beChallengerCount)
                {
                    nBeChallengerCount = beChallengerCount.nBeChallengerCount;
                    if (nBeChallengerCount <= 0)
                    {
                        lockPlayerJingJiDatas.Remove(robotData.roleId);
                    }
                }

                //已经不再500名以内了、不在线、没人挑战,就没有必要缓存了
                if (robotData.ranking == -1 && nBeChallengerCount <= 0 && !robotData.isOnline)
                {
                    // lock (playerJingJiDatas)
                    {
                        playerJingJiDatas.Remove(robotData.roleId);
                    }
                }
            }
        }
Beispiel #5
0
        /// <summary>
        /// 挑战结束处理
        /// </summary>
        public int onChallengeEnd(JingJiChallengeResultData result)
        {
            PlayerJingJiData challenger   = null;
            PlayerJingJiData beChallenger = null;

            //获取数据
            lock (changeRankingLock)
            {
                playerJingJiDatas.TryGetValue(result.playerId, out challenger);
                playerJingJiDatas.TryGetValue(result.robotId, out beChallenger);

                BeChallengerCount beChallengerCount = null;
                lockPlayerJingJiDatas.TryGetValue(result.robotId, out beChallengerCount);
                if (null != beChallengerCount)
                {
                    beChallengerCount.nBeChallengerCount -= 1;
                }

                //胜利
                if (result.isWin)
                {
                    // lock (rankingDatas)
                    {
                        //记录挑战前排行
                        int playerRanking = challenger.ranking;
                        int robotRanking  = beChallenger.ranking;

                        // 被挑战者500名以后或排名相等,直接返回
                        if (robotRanking < 1 || playerRanking == robotRanking)
                        {
                            return(challenger.ranking);
                        }
                        //挑战者500名以后
                        else if (playerRanking == -1)
                        {
                            //排行互换
                            challenger.ranking   = robotRanking;
                            beChallenger.ranking = playerRanking;

                            //被挑战者排名500名以后,被踢出排行榜
                            rankingDatas.Remove(beChallenger.getPlayerJingJiRankingData());

                            //将挑战者加入排行榜
                            rankingDatas.Add(challenger.getPlayerJingJiRankingData());

                            rankingDatas.Sort();

                            JingJiChangDBController.getInstance().updateJingJiRanking(challenger.roleId, challenger.ranking);
                            JingJiChangDBController.getInstance().updateJingJiRanking(beChallenger.roleId, beChallenger.ranking);
                        }
                        //双方都在榜上
                        else if (playerRanking > robotRanking)
                        {
                            //排行互换
                            challenger.ranking   = robotRanking;
                            beChallenger.ranking = playerRanking;

                            beChallenger.getPlayerJingJiRankingData();
                            challenger.getPlayerJingJiRankingData();

                            rankingDatas.Sort();

                            JingJiChangDBController.getInstance().updateJingJiRanking(challenger.roleId, challenger.ranking);
                            JingJiChangDBController.getInstance().updateJingJiRanking(beChallenger.roleId, beChallenger.ranking);
                        }
                    }
                }

                return(challenger.ranking);
            }
        }
Beispiel #6
0
        /// <summary>
        /// 请求挑战
        /// </summary>
        /// <param name="beChallengeId">被挑战者ID</param>
        /// <param name="beChallengeRanking">被挑战者排名</param>
        /// <returns>1:请求成功,0:非法参数,-1:冷却时间未到,-2:被挑战机器人不存在,-3:被挑战机器人排名已更改,-4:正在被其他玩家挑战</returns>
        public JingJiBeChallengeData requestChallenge(int challengerId, int beChallengerId, int beChallengerRanking)
        {
            JingJiBeChallengeData data = new JingJiBeChallengeData();

            PlayerJingJiData challengerData = null;

            lock (changeRankingLock)
            {
                if (!playerJingJiDatas.TryGetValue(challengerId, out challengerData))
                {
                    data.state = 0;
                    return(data);
                }

                //冷却时间未到
                if (TimeUtil.NOW() < challengerData.nextChallengeTime)
                {
                    data.state = -1;
                    return(data);
                }

                PlayerJingJiRankingData rankingData = null;
                int bakBeChallengerRanking          = beChallengerRanking;
                // int bakBeChallengerRanking = beChallengerData.ranking;
                if (bakBeChallengerRanking > rankingDatas.Count || bakBeChallengerRanking < 1)
                {
                    //被挑战机器人不存在
                    data.state = -2;
                    return(data);
                }

                //lock (rankingDatas)
                {
                    rankingData = rankingDatas[bakBeChallengerRanking - 1];
                }

                PlayerJingJiData beChallengerData = null;
                if (!playerJingJiDatas.TryGetValue(rankingData.roleId, out beChallengerData))
                {
                    data.state = 0;
                    return(data);
                }

                if (challengerId == rankingData.roleId)
                {
                    //不能挑战自己
                    data.state = -3;
                    return(data);
                }

                //if (beChallengerId != rankingData.roleId)
                //{
                //    //被挑战机器人排名已更改
                //    data.state = -3;
                //    return data;
                //}


                //lock (lockPlayerJingJiDatas)
                //{
                //    if (lockPlayerJingJiDatas.TryGetValue(beChallengerId, out beChallengerData))
                //    {
                //        //正在被其他玩家挑战
                //        data.state = -4;
                //        return data;
                //    }

                //    //获取被挑战者数据
                //    playerJingJiDatas.TryGetValue(beChallengerId, out beChallengerData);

                //    //锁定
                //    lockPlayerJingJiDatas.Add(beChallengerData.roleId, beChallengerData);
                //}

                BeChallengerCount beChallengerCount = null;
                lockPlayerJingJiDatas.TryGetValue(beChallengerData.roleId, out beChallengerCount);
                if (null == beChallengerCount)
                {
                    beChallengerCount = new BeChallengerCount();
                    beChallengerCount.nBeChallengerCount = 1;
                    lockPlayerJingJiDatas.Add(beChallengerData.roleId, beChallengerCount);
                }
                else
                {
                    beChallengerCount.nBeChallengerCount += 1;
                }

                data.state            = 1;
                data.beChallengerData = beChallengerData;

                return(data);
            }
        }