Beispiel #1
0
        public void Update(GameMenu menu)
        {
            //TODO: Esc bug меню
            if (menu.IsShown)
            {
                return;
            }
            if (IsLoginState)
            {
                if (LogIn.Update(MasterNI) == 1)
                {
                    IsLoginState     = false;
                    PlayerName.Text  = LogIn.PlayerName;
                    PlayerMoney.Text = LogIn.PlayerMoney.ToString();
                }
            }
            else
            {
                if (Home.Update() == ButtonStates.CLICKED)
                {
                    if (State != MenuState.HOME)
                    {
                        if (RollingBack.Position != RollingBack.DownPosition)
                        {
                            RollingBack.SetDown();
                        }
                        if (State == MenuState.COLLECTION)
                        {
                            collection.Hide();
                        }
                        else
                        if (State == MenuState.PLAY)
                        {
                            play.Hide();
                        }
                        State = MenuState.HOME;
                    }
                }
                if (Play.Update() == ButtonStates.CLICKED)
                {
                    if (State != MenuState.PLAY)
                    {
                        RollingBack.SetUp();
                        if (State == MenuState.COLLECTION)
                        {
                            collection.Hide();
                        }
                        State = MenuState.PLAY;
                    }
                }
                if (Collection.Update() == ButtonStates.CLICKED)
                {
                    if (State != MenuState.COLLECTION)
                    {
                        if (State == MenuState.PLAY)
                        {
                            play.Hide();
                        }
                        RollingBack.SetUp();
                        State = MenuState.COLLECTION;
                    }
                }
                if (OpenCardPack.Update() == ButtonStates.CLICKED)
                {
                    //    RollingBack.SetUp();
                    //    if (State == MenuState.COLLECTION)
                    //        collection.Hide();
                }
                if (Options.Update() == ButtonStates.CLICKED)
                {
                    menu.Show(null, null, this);
                    if (State == MenuState.COLLECTION)
                    {
                        collection.Hide();
                    }
                    else
                    if (State == MenuState.PLAY)
                    {
                        play.Hide();
                    }
                }

                if (State == MenuState.COLLECTION)
                {
                    if (!RollingBack.IsMoving && !collection.IsShown)
                    {
                        collection.Show(1, true);
                    }
                }
                if (State == MenuState.PLAY)
                {
                    if (!RollingBack.IsMoving && !play.IsShown)
                    {
                        play.Show();
                    }
                }
            }
            RollingBack.Update();
            collection.Update();
            play.Update();

            if (State == MenuState.CONNECTING)
            {
                play.Update();
                if (!GameNI.IsConnected)
                {
                    GameNI.ConnectTo(GameIP);
                }
                if (GameNI.IsConnected)
                {
                    Log.SendMessage("Подключено");
                    CommandParser.InitGameServer(GameNI);
                    State = MenuState.HOME;
                    play.IsSearchState = false;
                    play.ShowCancelButton();
                    Parent.CreateGame(GameNI);
                }
            }

            string[] CN;
            CommandParser.UpdateMasterServer(out CN);
            if (CN != null)
            {
                if (CN[0] == "CONNECT")
                {
                    GameNI = new NetworkInterface();
                    State  = MenuState.CONNECTING;
                    GameIP = CN[1];
                    play.HideCancelButton();
                }
            }
        }
Beispiel #2
0
        public int Update(NetworkInterface MasterNI)
        {
            NameEdit.Update();
            PassEdit.Update();
            Br.UpdateAnims();
            if (Login.Update() == ButtonStates.CLICKED)
            {
                //DONE: Запрос на сервер
                IsRegistration  = false;
                IsRequestSended = false;
                MasterNI.ConnectTo(Config.ServerIP);
                Log.SendMessage("Подключение к мастер-серверу");

                ShowConnectingState();
            }
            else
            if (Register.Update() == ButtonStates.CLICKED)
            {
                //DONE: Запрос на сервер
                IsRegistration  = true;
                IsRequestSended = false;
                MasterNI.ConnectTo(Config.ServerIP);
                Log.SendMessage("Подключение к мастер-серверу");

                ShowConnectingState();
            }

            if (IsConnectingState)
            {
                Connecting_Icon.RotateOn(0.01f);

                if (MasterNI.IsConnected)
                {
                    if (IsRequestSended)
                    {
                        string[] command = null;
                        CommandParser.UpdateMasterServer(out command);
                        if (command != null)
                        {
                            IsRequestSended = false;
                            if (command[0] == "OK")
                            {
                                if (IsRegistration)
                                {
                                    SetText("Успешно зарегестрирован");
                                    ShowNormalState();
                                    MasterNI.Disconnect();
                                }
                                else
                                {
                                    ShowNormalState();
                                    _PlayerName  = command[1];
                                    _PlayerMoney = Convert.ToInt32(command[2]);
                                    Hide(true);
                                    return(1);
                                }
                            }
                            else
                            if (command[0] == "ERROR")
                            {
                                SetErrorText(Convert.ToInt32(command[1]));
                                ShowNormalState();
                                MasterNI.Disconnect();
                            }
                        }
                    }
                    else
                    {
                        IsRequestSended = true;
                        if (IsRegistration)
                        {
                            CommandParser.SendCommandToMasterServer(new string[] { "REGISTER", NameEdit.Text, PassEdit.Text });
                        }
                        else
                        {
                            CommandParser.SendCommandToMasterServer(new string[] { "LOGIN", NameEdit.Text, PassEdit.Text });
                        }
                    }
                }
                else
                {
                    if (MasterNI.IsError)
                    {
                        SetErrorText(ServerErrors.Length - 1);
                        IsRequestSended = false;
                        ShowNormalState();
                        MasterNI.Disconnect();
                    }
                }
            }
            return(0);
        }