public void Draw(SpriteBatch Target) { if (Visible) { Sprite.Draw(Target); TextObj.Draw(Target); } }
public void Draw(SpriteBatch Target) { if (Visible) { _Rect.Draw(Target); _Icon.Draw(Target); _MainText.Draw(Target); _AdditionalText.Draw(Target); } }
public void Draw(SpriteBatch Target) { OpenButton.Draw(Target); ChoosedVariant.Draw(Target); Text.Draw(Target); foreach (var variant in Variants) { variant.Draw(Target); } }
public void Draw(SpriteBatch Target) { foreach (var button in DeckButtons) { button.Draw(Target); } StartEnemySearch.Draw(Target); BackGround.Draw(Target); Search_Icon.Draw(Target); CancelSearch.Draw(Target); SearchDescription.Draw(Target); }
public void Draw(SpriteBatch Target) { MainBack.Draw(Target); OptionsBack.Draw(Target); MenuCaption.Draw(Target); Continue.Draw(Target); Surrender.Draw(Target); Options.Draw(Target); Quit.Draw(Target); ScreenOptions.Draw(Target); Resolutions.Draw(Target); ScreenMode.Draw(Target); }
public void Draw(SpriteBatch Target) { for (var i = 0; i < Cards.Length; i++) { Cards[i].Draw(Target); } foreach (var button in DeckChange) { button.Draw(Target); } PageText.Draw(Target); Prev.Draw(Target); Next.Draw(Target); BackGround_Bottom.Draw(Target); BackGround_Right.Draw(Target); }
public void Draw(SpriteBatch Target) { BackGround.Draw(Target); Br.Draw(Target); Name.Draw(Target); Password.Draw(Target); NameEdit.Draw(Target); PassEdit.Draw(Target); Register.Draw(Target); Error.Draw(Target); Login.Draw(Target); Connecting_Icon.Draw(Target); Connecting_Text.Draw(Target); }
public void Draw(SpriteBatch Target) { Br.Draw(Target); Vs.Draw(Target); Cardchoose.Draw(Target); ChooseText.Draw(Target); ChooseConfirm.Draw(Target); ChooseOrderText.Draw(Target); UI_Bottom.Draw(Target); UI_BottomLeft.Draw(Target); UI_Up.Draw(Target); UI_UpRight.Draw(Target); UI_UpLeft.Draw(Target); EnemyTurnSprite.Draw(Target); EnemyTurnText.Draw(Target); NewTurnText.Draw(Target); PlayerIcon.Draw(Target); OpponentIcon.Draw(Target); PlayerName.Draw(Target); OpponentName.Draw(Target); PlayerPoints.Draw(Target); OpponentPoints.Draw(Target); PlayerMoney.Draw(Target); RoundTime.Draw(Target); foreach (var cp in CPInfos) { cp.Draw(Target); } TileName.Draw(Target); Btn_Move.Draw(Target); Btn_Attack.Draw(Target); Btn_EndTurn.Draw(Target); Btn_Stats.Draw(Target); Btn_GameMenu.Draw(Target); Btn_Chat.Draw(Target); Inf.Draw(Target); EndGame.Draw(Target); }
public void Draw(SpriteBatch Target) { Target.Begin(SpriteSortMode.BackToFront); LogIn.Draw(Target); MenuBar.Draw(Target); Home.Draw(Target); Play.Draw(Target); Collection.Draw(Target); OpenCardPack.Draw(Target); Options.Draw(Target); PlayerName.Draw(Target); NameBack.Draw(Target); MoneyBack.Draw(Target); PlayerMoney.Draw(Target); RollingBack.Draw(Target); collection.Draw(Target); play.Draw(Target); Target.End(); }
public void Draw(SpriteBatch Target, Camera cam)//TODO: Dobavit param dla begin { foreach (var Tile in Tiles) { foreach (var Til in Tile) { if (Til != null) { Til.DrawDecoration(Target); Til.Draw(Target); } } } foreach (var CP in ControlPoints) { CP.Draw(Target); } Attack_Radius.Draw(Target); Target.End(); Target.Begin(SpriteSortMode.BackToFront); foreach (var arrow in PathFindingArrows) { arrow.Draw(Target); } Target.End(); Target.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, cam.GetTransform()); foreach (var Tile in Tiles) { foreach (var Til in Tile) { if (Til != null) { Til.DrawUnit(Target); } } } FlyingTextProcessor.Draw(Target); Target.End(); Target.Begin(SpriteSortMode.BackToFront); Info.Draw(Target); foreach (var Tile in Tiles) { foreach (var Til in Tile) { if (Til != null && Til.UnitOnTile != null) { Til.UnitOnTile.DrawUI(Target, cam); } } } Target.End(); Target.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, cam.GetTransform()); }
public void DrawDecoration(SpriteBatch Target) { Decoration.Draw(Target); }