public GetUser ( NetworkNode connectedNode ) : UserInfo | ||
connectedNode | NetworkNode | |
return | UserInfo |
bool ReceiveMessage_TextToServer(NetworkNode.ConnectedNode sender, MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage) { //get source user UserManagementServerNetworkService.UserInfo fromUser = userManagementService. GetUser(sender); //get data of message string text = reader.ReadString(); uint privateToUserIdentifier = reader.ReadVariableUInt32(); if (!reader.Complete()) { return(false); } //send text to the clients if (privateToUserIdentifier != 0) { //send text to the specific user UserManagementServerNetworkService.UserInfo privateToUser = userManagementService. GetUser(privateToUserIdentifier); if (privateToUser != null) { SendText(fromUser, text, privateToUser); } else { //no user anymore } } else { SendText(fromUser, text, null); } return(true); }
protected override void OnConnectedNodeConnectionStatusChanged( NetworkNode.ConnectedNode connectedNode, NetworkConnectionStatuses status, string message) { base.OnConnectedNodeConnectionStatusChanged(connectedNode, status, message); //connected if (status == NetworkConnectionStatuses.Connected) { //add to user management and send events to all clients userManagementService.CreateClientUser(connectedNode); } //disconnected if (status == NetworkConnectionStatuses.Disconnected) { //remove user UserManagementServerNetworkService.UserInfo user = userManagementService.GetUser( connectedNode); if (user != null) { userManagementService.RemoveUser(user); } } }