protected virtual void DayEnd(GameClockEventObject args) { EventHandler <GameClockEventObject> delegateHandler = DayEndEvent; if (delegateHandler != null) { delegateHandler(this, args); } }
protected virtual void Midnight(GameClockEventObject args) { EventHandler <GameClockEventObject> delegateHandler = MidnightEvent; if (delegateHandler != null) { delegateHandler(this, args); } }
protected virtual void TimeChanged(GameClockEventObject args) { EventHandler <GameClockEventObject> delegateHandler = TimeChangedEvent; if (delegateHandler != null) { delegateHandler(this, args); } }