/// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     this.IsMouseVisible = true;
     particleSystem = new ParticleSystem();
     spriteFont = Content.Load<SpriteFont>(@"Game\SpriteFont1");
     damageObject = new Damage();
     screenColor = new Color(0, 0, 0, 0);
     screen = new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
     malePos = new Rectangle(0, 0, graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight);
     femalePos = new Rectangle(graphics.PreferredBackBufferWidth / 2, 0, graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight);
     menu = new Menu.Menu(this);
     ribbon = new Game.Items.Ribbon(new Rectangle(210, 570, 25, 19), "Ribbon", Content.Load<Texture2D>(@"Game\ribbon"), "Map2_A", this);
     base.Initialize();
 }
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     this.IsMouseVisible = true;
     particleSystem = new ParticleSystem();
     spriteFont = Content.Load<SpriteFont>(@"Game\SpriteFont1");
     damageObject = new Damage();
     screenColor = new Color(0, 0, 0, 0);
     screen = new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
     malePos = new Rectangle(0, 0, graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight);
     femalePos = new Rectangle(graphics.PreferredBackBufferWidth / 2, 0, graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight);
     menu = new Menu.Menu(this);
     base.Initialize();
 }