Beispiel #1
0
 private void timer4_Tick(object sender, EventArgs e)
 {
     if (seconds3 > dice_value)
     {
         ;                        //pause to wait for shuffle dice to end.
     }
     else if (seconds3 > 0)
     {
         if (p2 == 10 || p2 == 20 || p2 == 30 || p2 == 40 || p2 == 50 || p2 == 60 || p2 == 70 || p2 == 80 || p2 == 90)
         {
             p2++;
             x2  = start_x;
             y2 -= 64;
         }
         else
         {
             x2 += 80;
             p2++;
         }
         pb_player2.Location = new Point(x2, y2);
     }
     else
     {
         timer4.Stop();
         snakes_ladders(ref x2, ref y2, ref p2, pb_player2);
         if (Program.cnt_players == 2)
         {
             bt_roll.BackColor = Color.Red;
             bt_roll.Text      = Program.user1 + " ROLL!";
         }
         bt_roll.Visible = true;
     }
     if (p2 == 100)
     {
         p2 = 100;
         x2 = 742;
         y2 = 16;
         pb_player2.Location = new Point(x2, y2);
         timer4.Stop();
         if (Program.cnt_players == 2)
         {
             Program.Update_Win_SAl(Program.user2);
             Program.Update_Lose(Program.user1);
             Winner NewWinner = new Winner(Program.user2, return_end, this, return_back);
             NewWinner.ShowDialog();
         }
         else
         {
             if (Program.TypeUser)
             {
                 Program.Update_Lose(Program.user1);
             }
             Winner NewWinner = new Winner("Computer", return_end, this, return_back);
             NewWinner.ShowDialog();
         }
     }
     seconds3--;
     labels();
 }
Beispiel #2
0
 private void timer3_Tick(object sender, EventArgs e) //timer for the moves of player1.
 {
     if (seconds3 > dice_value)
     {
         ;                       //pause to wait for shuffle dice to end.
     }
     else if (seconds3 > 0)
     {
         if (p1 == 10 || p1 == 20 || p1 == 30 || p1 == 40 || p1 == 50 || p1 == 60 || p1 == 70 || p1 == 80 || p1 == 90)
         {
             p1++;
             x1  = start_x;
             y1 -= 64;
         }
         else
         {
             x1 += 80;
             p1++;
         }
         pb_player1.Location = new Point(x1, y1);
     }
     else
     {
         timer3.Stop();
         snakes_ladders(ref x1, ref y1, ref p1, pb_player1);
         if (Program.cnt_players == 1)
         {
             flag = 3;
         }
         if (Program.cnt_players == 2)
         {
             bt_roll.BackColor = Color.Yellow;
             bt_roll.Text      = Program.user2 + " ROLL!";
             bt_roll.Visible   = true;
         }
     }
     if (p1 == 100)
     {
         p1 = 100;
         x1 = 742;
         y1 = 16;
         pb_player1.Location = new Point(x1, y1);
         if (Program.TypeUser == true)
         {
             Program.Update_Win_SAl(Program.user1);
             if (Program.cnt_players == 2)
             {
                 Program.Update_Lose(Program.user2);
             }
             Winner NewWinner = new Winner(Program.user1, return_end, this, return_back);
             NewWinner.ShowDialog();
         }
         else
         {
             Winner NewWinner = new Winner(Program.guest, return_end, this, return_back);
             NewWinner.ShowDialog();
         }
     }
     seconds3--;
     labels();
 }