private static void SelectGame(int index, Settings ga, int platform)
		{
			ga.SelectedGame[platform] = index;

			if(index == 0)
			{
				ga.UpdateGameKey(platform, "");
				ga.UpdateSecretKey(platform, "");
			}
			else if(ga.IsGameKeyValid(platform, ga.Studios[ga.SelectedStudio[platform] - 1].Games[index - 1].GameKey) &&
			   ga.IsSecretKeyValid(platform, ga.Studios[ga.SelectedStudio[platform] - 1].Games[index - 1].SecretKey))
			{
				ga.SelectedPlatformStudio[platform] = ga.Studios[ga.SelectedStudio[platform] - 1].Name;
				ga.SelectedPlatformGame[platform] = ga.Studios[ga.SelectedStudio[platform] - 1].Games[index - 1].Name;
				ga.SelectedPlatformGameID[platform] = ga.Studios[ga.SelectedStudio[platform] - 1].Games[index - 1].ID;
				ga.UpdateGameKey(platform, ga.Studios[ga.SelectedStudio[platform] - 1].Games[index - 1].GameKey);
				ga.UpdateSecretKey(platform, ga.Studios[ga.SelectedStudio[platform] - 1].Games[index - 1].SecretKey);
				SetLoginStatus("Received keys. Ready to go!", ga);
			}
			else
			{
				if(!ga.IsGameKeyValid(platform, ga.Studios[ga.SelectedStudio[platform] - 1].Games[index - 1].GameKey))
				{
					Debug.LogError("[GameAnalytics] Game key already exists for another platform. Platforms can't use the same key.");
					ga.SelectedGame[platform] = 0;
				}
				else if(!ga.IsSecretKeyValid(platform, ga.Studios[ga.SelectedStudio[platform] - 1].Games[index - 1].SecretKey))
				{
					Debug.LogError("[GameAnalytics] Secret key already exists for another platform. Platforms can't use the same key.");
					ga.SelectedGame[platform] = 0;
				}
			}
		}
		private static void SelectStudio(int index, Settings ga, int platform)
		{
			ga.SelectedStudio[platform] = index;
			if(ga.Studios[index - 1].Games.Count == 1)
			{
				if(ga.IsGameKeyValid(platform, ga.Studios[ga.SelectedStudio[platform] - 1].Games[0].GameKey) &&
				   ga.IsSecretKeyValid(platform, ga.Studios[ga.SelectedStudio[platform] - 1].Games[0].SecretKey))
				{
					SelectGame(1, ga, platform);
				}
			}
			else
			{
				SetLoginStatus("Please select game..", ga);
			}
		}