public override int GetNeighborCost(int dir) { GridGraph graph = GridGraph.GetGridGraph(GraphIndex); return(graph.GetNeighborCost(dir)); }
public override void GetNodes(Action <NavNode> action) { GridGraph graph = GridGraph.GetGridGraph(GraphIndex); graph.GetNodes(action); }
public override void GetNeighbor(List <NavNode> list) { GridGraph graph = GridGraph.GetGridGraph(GraphIndex); graph.GetNeighbor(NodeIndex, list); }
public static void Bake(IPathHandler handler, GridGraph graph) { //Todo: Deal with map }