private static void CreateRefractionMask() { var refractionMaskGo = new GameObject("G2DWK RefractionMask"); refractionMaskGo.hideFlags = HideFlags.HideAndDontSave; refractionMaskGo.AddComponent <MeshRenderer>(); refractionMaskGo.AddComponent <MeshFilter>(); _refractionMask = refractionMaskGo.AddComponent <WaterRenderingRefractionMask>(); _refractionMask.SetActive(false); }