Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            ScreenWidth  = GraphicsDevice.Viewport.Width;
            ScreenHeight = GraphicsDevice.Viewport.Height;
            ball.Move(ball.Velocity);

            Vector2 player1Velocity = Input.GetKeyboardInputDirection(PlayerIndex.One) * KEYBOARD_PADDLE_SPEED;
            Vector2 player2Velocity = Input.GetKeyboardInputDirection(PlayerIndex.Two) * KEYBOARD_PADDLE_SPEED;

            player1.Move(player1Velocity);
            player2.Move(player2Velocity);


            if (ball.Position.X + ball.Texture.Width < 0)
            {
                ball.Launch(BALL_START_SPEED);
            }

            if (ball.Position.X > ScreenWidth)
            {
                ball.Launch(BALL_START_SPEED);
            }

            if (GameObject.CheckPaddleBallCollision(player1, ball))
            {
                ball.Velocity.X = Math.Abs(ball.Velocity.X);
            }

            if (GameObject.CheckPaddleBallCollision(player2, ball))
            {
                ball.Velocity.X = -Math.Abs(ball.Velocity.X);
            }

            base.Update(gameTime);
        }