public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferHeight = 1080;
            graphics.PreferredBackBufferWidth  = 1920;
            //graphics.SynchronizeWithVerticalRetrace = true;
            graphics.ToggleFullScreen();

            Content.RootDirectory = "Content";
            cManager = Content;
            penumbra = new PenumbraComponent(this);
            penumbra.Lights.Add(light);
            penumbra.AmbientColor = new Color(0.93f, 0.93f, 0.93f, 1);
            //penumbra.AmbientColor = new Color(0.2f, 0.2f, 0.2f, 1);
            cam = new Camera2d();
        }
Beispiel #2
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            Console.WriteLine("test");
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            GameConfig.graphics    = GraphicsDevice;
            GameConfig.spriteBatch = spriteBatch;

            MyraEnvironment.Game = this;
            //Загрузка текстур
            Textures.LoadTextures(GraphicsDevice);
            //Создание GUI
            menu = new GUI.GUI(graphics);
            //Создание карты
            //map = new Map(20, GraphicsDevice, spriteBatch);

            camera = new Camera2d();
        }