Beispiel #1
0
 public bool IsVrButtonDownOnce(VrController controller, VrControllerButton button)
 {
     if (!m_isCleared && (Devices & WidgetInputDevice.VrControllers) != 0)
     {
         return(VrManager.IsButtonDownOnce(controller, button));
     }
     return(false);
 }
 public void UpdateInputFromVrControllers(WidgetInput input)
 {
     if (!IsControlledByVr)
     {
         return;
     }
     IsControlledByTouch = false;
     if (m_componentGui.ModalPanelWidget != null || DialogsManager.HasDialogs(m_componentPlayer.GuiWidget))
     {
         if (!input.IsVrCursorVisible)
         {
             input.IsVrCursorVisible = true;
         }
     }
     else
     {
         input.IsVrCursorVisible = false;
         float   num              = MathUtils.Pow(1.25f, 10f * (SettingsManager.MoveSensitivity - 0.5f));
         float   num2             = MathUtils.Pow(1.25f, 10f * (SettingsManager.LookSensitivity - 0.5f));
         float   num3             = MathUtils.Clamp(m_subsystemTime.GameTimeDelta, 0f, 0.1f);
         Vector2 v                = Vector2.Normalize(m_componentPlayer.ComponentBody.Matrix.Right.XZ);
         Vector2 v2               = Vector2.Normalize(m_componentPlayer.ComponentBody.Matrix.Forward.XZ);
         Vector2 vrStickPosition  = input.GetVrStickPosition(VrController.Left, 0.2f);
         Vector2 vrStickPosition2 = input.GetVrStickPosition(VrController.Right, 0.2f);
         Matrix  m                = VrManager.HmdMatrixInverted.OrientationMatrix * m_componentPlayer.ComponentCreatureModel.EyeRotation.ToMatrix();
         Vector2 xZ               = Vector3.TransformNormal(new Vector3(VrManager.WalkingVelocity.X, 0f, VrManager.WalkingVelocity.Y), m).XZ;
         Vector3 value            = Vector3.TransformNormal(new Vector3(VrManager.HeadMove.X, 0f, VrManager.HeadMove.Y), m);
         Vector3 zero             = Vector3.Zero;
         zero += 0.5f * new Vector3(Vector2.Dot(xZ, v), 0f, Vector2.Dot(xZ, v2));
         zero += new Vector3(2f * vrStickPosition.X, 2f * vrStickPosition2.Y, 2f * vrStickPosition.Y);
         m_playerInput.Move      += zero;
         m_playerInput.SneakMove += zero;
         m_playerInput.VrMove     = value;
         TouchInput?touchInput = VrManager.GetTouchInput(VrController.Left);
         if (touchInput.HasValue && num3 > 0f)
         {
             if (touchInput.Value.InputType == TouchInputType.Move)
             {
                 Vector2 move   = touchInput.Value.Move;
                 Vector2 vector = 10f * num / num3 * new Vector2(0.5f) * move * MathUtils.Pow(move.LengthSquared(), 0.175f);
                 m_playerInput.SneakMove.X += vector.X;
                 m_playerInput.SneakMove.Z += vector.Y;
                 m_playerInput.Move.X      += ProcessInputValue(touchInput.Value.TotalMoveLimited.X, 0.1f, 1f);
                 m_playerInput.Move.Z      += ProcessInputValue(touchInput.Value.TotalMoveLimited.Y, 0.1f, 1f);
             }
             else if (touchInput.Value.InputType == TouchInputType.Tap)
             {
                 m_playerInput.Jump = true;
             }
         }
         m_playerInput.Look += 0.5f * vrStickPosition2 * MathUtils.Pow(vrStickPosition2.LengthSquared(), 0.25f);
         Vector3 hmdMatrixYpr     = VrManager.HmdMatrixYpr;
         Vector3 hmdLastMatrixYpr = VrManager.HmdLastMatrixYpr;
         Vector3 vector2          = hmdMatrixYpr - hmdLastMatrixYpr;
         m_playerInput.VrLook = new Vector2(vector2.X, hmdMatrixYpr.Y);
         TouchInput?touchInput2 = VrManager.GetTouchInput(VrController.Right);
         Vector2    zero2       = Vector2.Zero;
         if (touchInput2.HasValue)
         {
             if (touchInput2.Value.InputType == TouchInputType.Move)
             {
                 zero2.X = touchInput2.Value.Move.X;
                 m_playerInput.Move.Y += ProcessInputValue(touchInput2.Value.TotalMoveLimited.Y, 0.1f, 1f);
             }
             else if (touchInput2.Value.InputType == TouchInputType.Tap)
             {
                 m_playerInput.Jump = true;
             }
         }
         if (num3 > 0f)
         {
             m_vrSmoothLook      = Vector2.Lerp(m_vrSmoothLook, zero2, 14f * num3);
             m_playerInput.Look += num2 / num3 * new Vector2(0.25f) * m_vrSmoothLook * MathUtils.Pow(m_vrSmoothLook.LengthSquared(), 0.3f);
         }
         if (VrManager.IsControllerPresent(VrController.Right))
         {
             m_playerInput.Dig      = (VrManager.IsButtonDown(VrController.Right, VrControllerButton.Trigger) ? CalculateVrHandRay() : m_playerInput.Dig);
             m_playerInput.Hit      = (VrManager.IsButtonDownOnce(VrController.Right, VrControllerButton.Trigger) ? CalculateVrHandRay() : m_playerInput.Hit);
             m_playerInput.Aim      = (VrManager.IsButtonDown(VrController.Left, VrControllerButton.Trigger) ? CalculateVrHandRay() : m_playerInput.Aim);
             m_playerInput.Interact = (VrManager.IsButtonDownOnce(VrController.Left, VrControllerButton.Trigger) ? CalculateVrHandRay() : m_playerInput.Interact);
         }
         m_playerInput.ToggleMount       |= input.IsVrButtonDownOnce(VrController.Left, VrControllerButton.TouchpadUp);
         m_playerInput.ToggleSneak       |= input.IsVrButtonDownOnce(VrController.Left, VrControllerButton.TouchpadDown);
         m_playerInput.EditItem          |= input.IsVrButtonDownOnce(VrController.Left, VrControllerButton.Grip);
         m_playerInput.ToggleCreativeFly |= input.IsVrButtonDownOnce(VrController.Right, VrControllerButton.TouchpadUp);
         if (input.IsVrButtonDownOnce(VrController.Right, VrControllerButton.TouchpadLeft))
         {
             m_playerInput.ScrollInventory--;
         }
         if (input.IsVrButtonDownOnce(VrController.Right, VrControllerButton.TouchpadRight))
         {
             m_playerInput.ScrollInventory++;
         }
         m_playerInput.Drop |= input.IsVrButtonDownOnce(VrController.Right, VrControllerButton.Grip);
     }
     if (!DialogsManager.HasDialogs(m_componentPlayer.GuiWidget))
     {
         m_playerInput.ToggleInventory |= input.IsVrButtonDownOnce(VrController.Right, VrControllerButton.Menu);
     }
 }