Beispiel #1
0
 static public int get_rawImg(IntPtr l)
 {
     try {
         Game.UI3D self = (Game.UI3D)checkSelf(l);
         pushValue(l, self.rawImg);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 static public int set_rawImg(IntPtr l)
 {
     try {
         Game.UI3D self = (Game.UI3D)checkSelf(l);
         UnityEngine.UI.RawImage v;
         checkType(l, 2, out v);
         self.rawImg = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
 static public int AddToScene(IntPtr l)
 {
     try {
         Game.UI3D self = (Game.UI3D)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         self.AddToScene(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
 static public int set_uiTexture(IntPtr l)
 {
     try {
         Game.UI3D self = (Game.UI3D)checkSelf(l);
         UnityEngine.RenderTexture v;
         checkType(l, 2, out v);
         self.uiTexture = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #5
0
 static public int set_camera(IntPtr l)
 {
     try {
         Game.UI3D          self = (Game.UI3D)checkSelf(l);
         UnityEngine.Camera v;
         checkType(l, 2, out v);
         self.camera = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #6
0
 static public int set_modelScale(IntPtr l)
 {
     try {
         Game.UI3D     self = (Game.UI3D)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.modelScale = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #7
0
 static public int set_modelPosition(IntPtr l)
 {
     try {
         Game.UI3D           self = (Game.UI3D)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.modelPosition = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #8
0
 static public int set_height(IntPtr l)
 {
     try {
         Game.UI3D    self = (Game.UI3D)checkSelf(l);
         System.Int32 v;
         checkType(l, 2, out v);
         self.height = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #9
0
 static public int set_preview(IntPtr l)
 {
     try {
         Game.UI3D      self = (Game.UI3D)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.preview = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #10
0
 static public int set_goScenery(IntPtr l)
 {
     try {
         Game.UI3D self = (Game.UI3D)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.goScenery = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #11
0
    public static void Add3DUI()
    {
        GameObject goActive = Selection.activeGameObject;

        if (goActive == null)
        {
            return;
        }

        GameObject goRoot = new GameObject();

        Game.UI3D ui = goRoot.AddComponent <Game.UI3D>();
        goRoot.name = "3DUI_root_" + gid;
        gid        += 1;

        ui.rawImg = goRoot.AddComponent <RawImage>();
        goRoot.transform.SetParent(goActive.transform);
        RectTransform rectTran = goRoot.GetComponent <RectTransform>();
        Rect          rc       = rectTran.rect;

        rectTran.rect.Set(rc.x, rc.y, 512, 512);

        GameObject goCamera = new GameObject();

        goCamera.transform.SetParent(goRoot.transform);
        goCamera.transform.position = new Vector3(0, 0, 0);


        Camera camera = goCamera.AddComponent <Camera>();

        ui.camera          = camera;
        camera.name        = "3DUI_Camera";
        camera.cullingMask = 1 << 17; //cull mask: 3DUI
        //camera.renderingPath = RenderingPath.VertexLit;
        camera.clearFlags      = CameraClearFlags.SolidColor;
        camera.backgroundColor = new Color(0, 0, 0, 0);

        GameObject goScenery = new GameObject();

        goScenery.name = "3DUI_Scenery";
        goScenery.transform.SetParent(goRoot.transform);
        goScenery.transform.position = new Vector3(0, 0, 0);
        ui.goScenery = goScenery;
    }