/// <summary> /// 按钮界面的移动 /// </summary> private void Btn_OutIn() { isOut = !isOut; btn_outIn.localEulerAngles = new Vector3(0, 0, btn_outIn.localEulerAngles.z + 180); if (isOut) { btn_panel.DOLocalMove(new Vector3(534.25f, btn_panel.localPosition.y, btn_panel.localPosition.z), 0.3f, true); } else { btn_panel.DOLocalMove(new Vector3(803f, btn_panel.localPosition.y, btn_panel.localPosition.z), 0.3f, true); } }
virtual protected void TweenFirst() { Tweener tweenBack = null; if (_machineConfig.tweenFirstBackInfo.distance > 0) { var backPos = _symbolContainer.position + new Vector3(0f, _machineConfig.tweenFirstBackInfo.distance, 0f); tweenBack = _symbolContainer.DOMove(backPos, _machineConfig.tweenFirstBackInfo.duration); tweenBack.SetEase(Ease.OutSine); _spinDis += _machineConfig.tweenFirstBackInfo.distance; } AddSpinningSymbols(_machineConfig.SpinningSymbolCount); CheckTopChildSymbol(); UpdateSpinDestination(); var duration = _spinDis / _machineConfig.SpinSpeedPerSec; var tween = _symbolContainer.DOLocalMove(_spinDestination, duration); // tween.SetEase(Ease.Linear); tween.SetEase(Ease.InCubic); //todo //시퀀스 매 생성하지 않고 재활용 하기 var startDelay = StartOrder * _machineConfig.DelayEachSpin; Sequence firstTweenSequence = DOTween.Sequence(); firstTweenSequence.PrependInterval(startDelay); if (tweenBack != null) { firstTweenSequence.Append(tweenBack); } firstTweenSequence.Append(tween); firstTweenSequence.AppendCallback(SpinReel).Play(); _spinTween = firstTweenSequence; }
public void DOLocalMove(Vector2 endPos) { trans.DOLocalMove(endPos, 0.25f); }