Beispiel #1
0
 static public int get_SampleStrength(IntPtr l)
 {
     try {
         Game.RadialBlur self = (Game.RadialBlur)checkSelf(l);
         pushValue(l, self.SampleStrength);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 static public int OnDisable(IntPtr l)
 {
     try {
         Game.RadialBlur self = (Game.RadialBlur)checkSelf(l);
         self.OnDisable();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
 static public int get_RadialBlurShader(IntPtr l)
 {
     try {
         Game.RadialBlur self = (Game.RadialBlur)checkSelf(l);
         pushValue(l, self.RadialBlurShader);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
 static public int set_SampleStrength(IntPtr l)
 {
     try {
         Game.RadialBlur self = (Game.RadialBlur)checkSelf(l);
         System.Single   v;
         checkType(l, 2, out v);
         self.SampleStrength = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #5
0
 static public int set_RadialBlurShader(IntPtr l)
 {
     try {
         Game.RadialBlur    self = (Game.RadialBlur)checkSelf(l);
         UnityEngine.Shader v;
         checkType(l, 2, out v);
         self.RadialBlurShader = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }