Beispiel #1
0
        public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer)
        {
            var lobby      = lobbyPlayer.GetComponent <LobbyPlayer>();
            var playerInfo = gamePlayer.GetComponent <PlayerInfo>();

            playerInfo.Name  = lobby.playerName;
            playerInfo.Color = lobby.playerColor;

            PlayerInfo.AddPlayer(playerInfo);
        }