Beispiel #1
0
        void OnPlayerReadOnlyDataRetrieved(PlayFabPlayerReadOnlyData module)
        {
            var dictionary = new Dictionary <string, JToken>();

            if (module.Data != null && module.Data.ContainsKey(ID))
            {
                var json = module.Data[ID].Value;

                var jObject = JObject.Parse(json);

                var array = jObject[nameof(regions)] as JArray;

                for (int i = 0; i < array.Count; i++)
                {
                    var name = array[i]["name"].ToObject <string>();

                    dictionary.Add(name, array[i]);
                }
            }

            for (int i = 0; i < regions.Length; i++)
            {
                if (dictionary.ContainsKey(regions[i].name))
                {
                    regions[i].Parse(dictionary[regions[i].name]);
                }
                else
                {
                    regions[i].ApplyDefaults();
                }
            }
        }
        void ReadOnlyDataResponseCallback(PlayFabPlayerReadOnlyData result, PlayFabError error)
        {
            readonlyData.OnResponse -= ReadOnlyDataResponseCallback;

            if (error == null)
            {
                inventory.OnResponse += InventoryResponseCallback;
                inventory.Request();
            }
            else
            {
                Respond(error);
            }
        }