Beispiel #1
0
        public static void Main(String[] args)
        {
            //define a tile type of Grass
            TileType grass = new TileType("Grass", "Some grass-covered land", true, false);
            //Create a new map, 15 by 15
            Level           GameMap  = new Level(MAP_WIDTH, MAP_HEIGHT);
            ConsoleRenderer renderer = new ConsoleRenderer(GameMap);

            //create a place to store references to Tiles as they are generated
            Tile tempTile;

            //fil the map with grass
            for (int x = 0; x < MAP_WIDTH; x++)
            {
                for (int y = 0; y < MAP_HEIGHT; y++)
                {
                    tempTile = new Tile(x, y, GameMap, grass);
                    GameMap.setTile(tempTile, x, y);
                }
            }

            //Lets define a race for our character to be
            Race human = new Race("Human", "Skinny little betas that can't fight orcs to save their lives.", 10, 9, 11, 9, 12);
            //okay, race defined, lets give birth to her
            PlayerCharacter myNerd = new PlayerCharacter("Alexa", "Some nerd wasting her time.", human, GameMap.Tiles[1][1]);

            //Put her in the game world, at, say, 1,1 (not at the map edge)
            //uses mutual reference so that the player doesn not need to be "found" on the map every time
            //we wish to act on it.
            myNerd.PresentLocation = GameMap.Tiles [1] [1];
            GameMap.Tiles [1] [1].Contents.Add(myNerd);

            renderer.WriteToConsole();


            //Lets try moving her to the right.
            myNerd.Move(myNerd.PresentLocation.TileRight);
        }