Beispiel #1
0
 public override void Interaction(GameObject obj)
 {
     base.Interaction(obj);
     if (obj is GamePerson person && person != this && person.PlayerFriend != PlayerFriend)
     {
         Battle     newBattle = new Battle(person, this);
         GamePerson winner    = newBattle.Fight();
     }
 }
Beispiel #2
0
 public Position GetPersonPosition(GamePerson person)
 {
     for (int i = 0; i < WorldHeight; i++)
     {
         for (int k = 0; k < WorldWidth; k++)
         {
             if (Cells[i, k].GameObject == person)
             {
                 return(new Position(i, k));
             }
         }
     }
     return(null);
 }
Beispiel #3
0
 public void Hit(GamePerson target)
 {
     if (Alive)
     {
         Random random = new Random();
         target.HealthPoints -= random.Next(Damage - 5, Damage + 6) + (Weapon?.Damage ?? 0);
         if (random.Next(0, 5) == 4)
         {
             Weapon?.SpecialAttack(target);
         }
         if (target.HealthPoints == 0)
         {
             LevelUp();
         }
     }
 }
Beispiel #4
0
 public void Show(GamePerson player1, GamePerson player2, int turn, bool?phase = null)
 {
     Console.Clear();
     player1.ShowInfo(phase);
     player2.ShowInfo(phase);
     Refresh();
     Console.WriteLine();
     for (int i = 0; i < WorldHeight; i++)
     {
         for (int k = 0; k < WorldWidth; k++)
         {
             Extensions.ToConsoleWrite("|", ConsoleColor.DarkGreen, Season);
             if (Cells[i, k].GameObject != null)
             {
                 if (Cells[i, k].GameObject is Character character)
                 {
                     Extensions.ToConsoleWrite($"☺{(character.Weapon == null ? "_" : "\u2694")}",
                                               character.PlayerFriend ? ConsoleColor.Yellow : ConsoleColor.Red, Season);
                 }
                 else if (Cells[i, k].GameObject is Bot enemy)
                 {
                     Extensions.ToConsoleWrite($"☻{(enemy.Weapon == null ? "_" : "\u2694")}",
                                               enemy.PlayerFriend ? ConsoleColor.Yellow : ConsoleColor.Red, Season);
                 }
                 else if (Cells[i, k].GameObject is Heart)
                 {
                     Extensions.ToConsoleWrite("♥", ConsoleColor.Green, Season);
                 }
                 else if (Cells[i, k].GameObject is Sword)
                 {
                     Extensions.ToConsoleWrite("_\u2694", ConsoleColor.Cyan, Season);
                 }
                 else if (Cells[i, k].GameObject is Knife)
                 {
                     Extensions.ToConsoleWrite("_\u2694", ConsoleColor.Magenta, Season);
                 }
             }
             else
             {
                 Extensions.ToConsoleWrite("__", ConsoleColor.DarkGreen, Season);
             }
         }
         Extensions.ToConsole("|", ConsoleColor.DarkGreen, Season);
     }
     Console.WriteLine();
     Console.WriteLine($"Turn: {turn}");
 }
Beispiel #5
0
 public Battle(GamePerson character, GamePerson enemy)
 {
     Character = character;
     Enemy     = enemy;
 }