Beispiel #1
0
 private void OnReceiveCallback(IAsyncResult ar)
 {
     try
     {
         GameClient.StateObject asyncState = (GameClient.StateObject)ar.AsyncState;
         int length = asyncState.workSocket.EndReceive(ar);
         if (length <= 0)
         {
             return;
         }
         byte[] buffer = new byte[length];
         Array.Copy((Array)asyncState.buffer, 0, (Array)buffer, 0, length);
         int    FirstLength = (int)BitConverter.ToUInt16(buffer, 0) & (int)short.MaxValue;
         byte[] numArray1   = new byte[FirstLength + 2];
         Array.Copy((Array)buffer, 2, (Array)numArray1, 0, numArray1.Length);
         this.lastCompleteBuffer = buffer;
         byte[] numArray2 = ComDiv.decrypt(numArray1, this.Shift);
         if (!this.CheckSeed(numArray2, true))
         {
             this.Close(0, false);
         }
         else
         {
             this.RunPacket(numArray2, numArray1);
             this.checkoutN(buffer, FirstLength);
             new Thread(new ThreadStart(this.read)).Start();
         }
     }
     catch
     {
         this.Close(0, false);
     }
 }
Beispiel #2
0
 private void read()
 {
     try
     {
         GameClient.StateObject stateObject = new GameClient.StateObject();
         stateObject.workSocket = this._client;
         this._client.BeginReceive(stateObject.buffer, 0, 8096, SocketFlags.None, new AsyncCallback(this.OnReceiveCallback), (object)stateObject);
     }
     catch
     {
         this.Close(0, false);
     }
 }