protected void OnSpawnVisitorFromGroundParking(Message msg)
        {
            var _msg = msg as SpawnVisitorFromGroundParking;
            //path_touristcar_intoupline
            //"path_tourist_intoupline";
            //var path = PathManager.GetInstance().GetPath("path_touristcar_intoupline");
            //var carBaseLinePos = path[_msg.groupID];
            //var lastCorner = carBaseLinePos - GlobalDataManager.GetInstance().SceneForward * (8 + _msg.idx * 5);
            //var visitorBaseLinePos = PathManager.GetInstance().GetPath("path_tourist_intoupline")[_msg.idx];
            //LogWarp.LogErrorFormat("{0}-{1}:{2},{3}", _msg.groupID, _msg.idx, lastCorner, visitorBaseLinePos);

            EntityVisitor entity = null;

            //VisitorState defaultState = VisitorState.EnterZoo;

            //switch (_msg.stage)
            //{
            //    case VisitorStage.GotoZoo:
            //        //defaultState = VisitorState.EnterZoo;
            //        defaultState = VisitorState.GotoZooEntry;
            //        break;
            //    case VisitorStage.GotoParking:
            //        defaultState = VisitorState.GotoParking;
            //        break;
            //    default:
            //        string e = string.Format("VisitorStage 异常{0}", _msg.stage);
            //        throw new System.Exception(e);
            //}

            if (isRandomSpawn)
            {
                //entity = EntityManager.GetInstance().GetRandomEntity(
                //    ResType.Visitor, EntityFuncType.Visitor_From_Car) as EntityVisitor;
                entity = EntityManager.GetInstance().GetRandomEntity(
                    ResType.Visitor, _msg.funcType) as EntityVisitor;
            }
            else
            {
                //entity = EntityManager.GetInstance().GenEntityGameObject(
                //    101, EntityFuncType.Visitor_From_Car) as EntityVisitor;
                entity = EntityManager.GetInstance().GenEntityGameObject(
                    101, _msg.funcType) as EntityVisitor;
            }
            entity.groundParkingGroupID = _msg.groupID;
            entity.groundParkingIdx     = _msg.idx;
            //LogWarp.LogErrorFormat("{0} visitor SpawnModule groupID={1}, idx={2}", entity.entityID,
            //    entity.groundParkingGroupID, entity.groundParkingIdx);

            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_ground_{0}", entity.entityID);

            EntityManager.GetInstance().AddToEntityMovables(entity);

            if (entity.anim == null)
            {
                entity.anim = new SimpleAnimation();
            }
            //entity.anim.Init(entity.mainGameObject);
            entity.InitAnim();

            entity.moveSpeed = Config.globalConfig.getInstace().ZooVisitorSpeed;

            if (GlobalDataManager.GetInstance().playerData.playerZoo.isGuide == true)
            {
                UIGuidePage uIGuidePage = PageMgr.GetPage <UIGuidePage>();
                if (uIGuidePage != null && uIGuidePage.newBieGuild_step <= NewBieGuild.Step_4)
                {
                    entity.moveSpeed = Config.globalConfig.getInstace().GuideZooVisitorSpeed;
                }
            }


            if (entity.followPath == null)
            {
                entity.followPath = new FollowPath();
            }

            if (entity.fsmMachine == null)
            {
                entity.fsmMachine = new FSMMachineVisitor(entity);
                //entity.fsmMachine.AddState(new StateVisitorEnterZoo((int)VisitorState.EnterZoo,
                //    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorGotoZooEntry((int)VisitorState.GotoZooEntry,
                                                                        entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorLeaveZooEntryQueueFull((int)VisitorState.LeaveZooEntryQueueFull,
                                                                                  entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorEntryQueue((int)VisitorState.EntryQueue,
                                                                      entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorStayFirstPosInEntryQueue((int)VisitorState.StayFirstPosInEntryQueue,
                                                                                    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorChoseLittleZoo((int)VisitorState.ChoseLittleZoo,
                                                                          entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorEnterLittleZooApply((int)VisitorState.EnterLittleZooApply,
                                                                               entity.fsmMachine));
                //entity.fsmMachine.AddState(new StateVisitorStayWaitSeat((int)VisitorState.StayWaitSeat,
                //    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorStayVisitSeat((int)VisitorState.StayVisitSeat,
                                                                         entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorLeaveNonLittleZoo((int)VisitorState.LeaveNonLittleZoo,
                                                                             entity.fsmMachine));
                //entity.fsmMachine.AddState(new StateVisitorCrossGroupPath((int)VisitorState.CrossGroupPath,
                //    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorLeaveFromZooEntry((int)VisitorState.LeaveFromZooEntry,
                                                                             entity.fsmMachine));
                //entity.fsmMachine.AddState(new StateVisitorGotoStartOfExitGateEntryPath((int)VisitorState.GotoStartOfExitGateEntryPath,
                //    entity.fsmMachine));
                //entity.fsmMachine.AddState(new StateVisitorGotoExitGateEntryQueue((int)VisitorState.GotoExitGateEntryQueue,
                //    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorGotoParking((int)VisitorState.GotoParking,
                                                                       entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorGotoGroundParking((int)VisitorState.GotoGroundParking,
                                                                             entity.fsmMachine));

                entity.fsmMachine.SetDefaultState((int)VisitorState.GotoZooEntry);
            }
            else
            {
                //LogWarp.LogError("pool游客");
                //entity.fsmMachine.GotoState((int)VisitorState.GotoZooEntry);

                entity.fsmMachine.GotoState((int)VisitorState.GotoZooEntry);
            }
            entity.Active();
            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} Play {1}", entity.entityID, Config.globalConfig.getInstace().VisitorWalk);
            entity.PlayActionAnim(Config.globalConfig.getInstace().VisitorWalk);
        }
        protected void OnSpawnVisitorFromCar(Message msg)
        {
            var           _msg   = msg as SpawnVisitorFromCar;
            EntityVisitor entity = null;

            VisitorState defaultState = VisitorState.GotoZooEntry;

            switch (_msg.stage)
            {
            case VisitorStage.GotoZoo:
                //defaultState = VisitorState.EnterZoo;
                defaultState = VisitorState.GotoZooEntry;
                break;

            case VisitorStage.GotoParking:
                defaultState = VisitorState.GotoParking;
                break;

            default:
                string e = string.Format("VisitorStage 异常{0}", _msg.stage);
                throw new System.Exception(e);
            }

            if (isRandomSpawn)
            {
                //entity = EntityManager.GetInstance().GetRandomEntity(
                //    ResType.Visitor, EntityFuncType.Visitor_From_Car) as EntityVisitor;
                entity = EntityManager.GetInstance().GetRandomEntity(
                    ResType.Visitor, _msg.funcType) as EntityVisitor;
            }
            else
            {
                //entity = EntityManager.GetInstance().GenEntityGameObject(
                //    101, EntityFuncType.Visitor_From_Car) as EntityVisitor;
                entity = EntityManager.GetInstance().GenEntityGameObject(
                    101, _msg.funcType) as EntityVisitor;
            }

            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}", entity.entityID);

            EntityManager.GetInstance().AddToEntityMovables(entity);

            //LogWarp.LogError("测试:  生成游客  name=  "+ entity.mainGameObject.name);


            if (entity.anim == null)
            {
                entity.anim = new SimpleAnimation();
            }
            //entity.anim.Init(entity.mainGameObject);
            entity.InitAnim();

            entity.moveSpeed = Config.globalConfig.getInstace().ZooVisitorSpeed;
            if (entity.followPath == null)
            {
                entity.followPath = new FollowPath();
            }

            if (entity.fsmMachine == null)
            {
                entity.fsmMachine = new FSMMachineVisitor(entity);
                //entity.fsmMachine.AddState(new StateVisitorEnterZoo((int)VisitorState.EnterZoo,
                //    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorGotoZooEntry((int)VisitorState.GotoZooEntry,
                                                                        entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorLeaveZooEntryQueueFull((int)VisitorState.LeaveZooEntryQueueFull,
                                                                                  entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorEntryQueue((int)VisitorState.EntryQueue,
                                                                      entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorStayFirstPosInEntryQueue((int)VisitorState.StayFirstPosInEntryQueue,
                                                                                    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorChoseLittleZoo((int)VisitorState.ChoseLittleZoo,
                                                                          entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorEnterLittleZooApply((int)VisitorState.EnterLittleZooApply,
                                                                               entity.fsmMachine));
                //entity.fsmMachine.AddState(new StateVisitorStayWaitSeat((int)VisitorState.StayWaitSeat,
                //    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorStayVisitSeat((int)VisitorState.StayVisitSeat,
                                                                         entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorLeaveNonLittleZoo((int)VisitorState.LeaveNonLittleZoo,
                                                                             entity.fsmMachine));
                //entity.fsmMachine.AddState(new StateVisitorCrossGroupPath((int)VisitorState.CrossGroupPath,
                //    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorLeaveFromZooEntry((int)VisitorState.LeaveFromZooEntry,
                                                                             entity.fsmMachine));
                //entity.fsmMachine.AddState(new StateVisitorGotoStartOfExitGateEntryPath((int)VisitorState.GotoStartOfExitGateEntryPath,
                //    entity.fsmMachine));
                //entity.fsmMachine.AddState(new StateVisitorGotoExitGateEntryQueue((int)VisitorState.GotoExitGateEntryQueue,
                //    entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorGotoParking((int)VisitorState.GotoParking,
                                                                       entity.fsmMachine));
                entity.fsmMachine.AddState(new StateVisitorGotoGroundParking((int)VisitorState.GotoGroundParking,
                                                                             entity.fsmMachine));


                entity.fsmMachine.SetDefaultState((int)defaultState);
            }
            else
            {
                //LogWarp.LogError("pool游客");
                //entity.fsmMachine.GotoState((int)VisitorState.GotoZooEntry);

                entity.fsmMachine.GotoState((int)defaultState);
            }
            entity.Active();
            //entity.fsmMachine.Run();
            entity.PlayActionAnim(Config.globalConfig.getInstace().VisitorWalk);

            TracedCamera(entity, isTracedVisitor);
        }
Beispiel #3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Game.EntityManager"/> class.
 /// </summary>
 public EntityManager()
 {
     use = this;
 }