public static int GetInt(string key) { return(PlayerPrefs.GetInt(EncryptManager.EncryptDES(key))); }
public static bool HasKey(string key) { return(PlayerPrefs.HasKey(EncryptManager.EncryptDES(key))); }
public static string GetString(string key) { return(EncryptManager.DecryptDES(PlayerPrefs.GetString(EncryptManager.EncryptDES(key)))); }
public static float GetFloat(string key) { return(PlayerPrefs.GetFloat(EncryptManager.EncryptDES(key))); }
public static void Delete(string key) { PlayerPrefs.DeleteKey(EncryptManager.EncryptDES(key)); }
public static void SetFloat(string key, float i) { PlayerPrefs.SetFloat(EncryptManager.EncryptDES(key), i); }
public static void SetString(string key, string i) { PlayerPrefs.SetString(EncryptManager.EncryptDES(key), EncryptManager.EncryptDES(i)); }