Beispiel #1
0
        public override bool OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
        {
            ComponentBlockEntity blockEntity = base.SubsystemTerrain.Project.FindSubsystem <SubsystemBlockEntities>(throwOnError: true).GetBlockEntity(raycastResult.CellFace.X, raycastResult.CellFace.Y, raycastResult.CellFace.Z);

            if (blockEntity != null && componentMiner.ComponentPlayer != null)
            {
                ComponentFurnace componentFurnace = blockEntity.Entity.FindComponent <ComponentFurnace>(throwOnError: true);
                componentMiner.ComponentPlayer.ComponentGui.ModalPanelWidget = new FurnaceWidget(componentMiner.Inventory, componentFurnace);
                AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                return(true);
            }
            return(false);
        }
Beispiel #2
0
        public FurnaceWidget(IInventory inventory, ComponentFurnace componentFurnace)
        {
            m_componentFurnace = componentFurnace;
            XElement node = ContentManager.Get <XElement>("Widgets/FurnaceWidget");

            LoadContents(this, node);
            m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid");
            m_furnaceGrid   = Children.Find <GridPanelWidget>("FurnaceGrid");
            m_fire          = Children.Find <FireWidget>("Fire");
            m_progress      = Children.Find <ValueBarWidget>("Progress");
            m_resultSlot    = Children.Find <InventorySlotWidget>("ResultSlot");
            m_remainsSlot   = Children.Find <InventorySlotWidget>("RemainsSlot");
            m_fuelSlot      = Children.Find <InventorySlotWidget>("FuelSlot");
            int num = 10;

            for (int i = 0; i < m_inventoryGrid.RowsCount; i++)
            {
                for (int j = 0; j < m_inventoryGrid.ColumnsCount; j++)
                {
                    InventorySlotWidget inventorySlotWidget = new InventorySlotWidget();
                    inventorySlotWidget.AssignInventorySlot(inventory, num++);
                    m_inventoryGrid.Children.Add(inventorySlotWidget);
                    m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(j, i));
                }
            }
            num = 0;
            for (int k = 0; k < m_furnaceGrid.RowsCount; k++)
            {
                for (int l = 0; l < m_furnaceGrid.ColumnsCount; l++)
                {
                    InventorySlotWidget inventorySlotWidget2 = new InventorySlotWidget();
                    inventorySlotWidget2.AssignInventorySlot(componentFurnace, num++);
                    m_furnaceGrid.Children.Add(inventorySlotWidget2);
                    m_furnaceGrid.SetWidgetCell(inventorySlotWidget2, new Point2(l, k));
                }
            }
            m_fuelSlot.AssignInventorySlot(componentFurnace, componentFurnace.FuelSlotIndex);
            m_resultSlot.AssignInventorySlot(componentFurnace, componentFurnace.ResultSlotIndex);
            m_remainsSlot.AssignInventorySlot(componentFurnace, componentFurnace.RemainsSlotIndex);
        }