public Texture2D GetTexture(string name)
 {
     if (!m_textures.TryGetValue(name, out Texture2D value))
     {
         value = BlocksTexturesManager.LoadTexture(name);
         m_textures.Add(name, value);
     }
     return(value);
 }
        public void LoadBlocksTexture()
        {
            SubsystemGameInfo subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true);

            BlocksTexture = BlocksTexturesManager.LoadTexture(subsystemGameInfo.WorldSettings.BlocksTextureName);
        }