public static bool IsOver(this Battle battle)
        {
            var hero = battle.GetHero();

            if (hero == null || hero.Unit.IsDead())
            {
                return(true);
            }

            if (battle.GetEnemies().Count() == 0)
            {
                return(true);
            }

            return(false);
        }
Beispiel #2
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        private static BattleUnit GetDefenderToAttack(Battle battle)
        {
            var enemies = battle.GetEnemies();

            foreach (var enemy in enemies)
            {
                Console.WriteLine($"Hit {enemy.Id} to attack {enemy.Unit.Name}. {enemy.Unit.Weapon.GetType().Name}, {enemy.Unit.Shield.GetType().Name}. Health: {enemy.Unit.Health}.");
            }

            var targetIds = enemies.Select(x => Convert.ToChar(Convert.ToString(x.Id)));

            var targetId = Convert.ToInt32(Convert.ToString(KeyPresser.WaitFor(targetIds)));

            Console.WriteLine();

            var defender = battle.GetUnitById(targetId);

            return(defender);
        }