Beispiel #1
0
        public override void Update(float delta)
        {
            if (Alive)
            {
                Alerted = SeesMonster();

                if (Alerted && Map.World.Monster.Alive)
                {
                    Vector2 diff = Map.World.Monster.Position - Position;

                    Move(diff.NormalizedSafe() * SPEED * delta);
                }
                else
                {
                    if (walkTime < 0)
                    {
                        walkTime  = (float)(random.NextDouble()) * 3;
                        walkAngle = (float)(random.NextDouble() * 360);
                    }

                    walkTime -= delta;

                    Move(walkAngle.DegreesToNormalVector() * SPEED * delta);
                }

                if (Moving)
                {
                    walkAnimation.Update(delta);
                    alertedAnimation.Update(delta);
                }
                else
                {
                    walkAnimation.Reset();
                    alertedAnimation.Reset();
                }
            }
        }
Beispiel #2
0
        public override void Update(float delta)
        {
            if (Alive)
            {
                KeyboardState keyboardState = Keyboard.GetState();

                bool left  = keyboardState.IsKeyDown(Key.Left);
                bool right = keyboardState.IsKeyDown(Key.Right);
                bool up    = keyboardState.IsKeyDown(Key.Up);
                bool down  = keyboardState.IsKeyDown(Key.Down);
                bool shift = keyboardState.IsKeyDown(Key.LShift);

                Vector2 movement = new Vector2();

                if (left ^ right)
                {
                    movement.X += left ? -1 : 1;
                }

                if (up ^ down)
                {
                    movement.Y += up ? -1 : 1;
                }

                bool running = false;

                if (shift && !regeneratingStamina)
                {
                    if (running = (Stamina > 0))
                    {
                        Stamina -= delta;
                    }
                }
                else
                {
                    Stamina += delta * (Moving ? 0.5f : 1);
                }

                Move(movement.NormalizedSafe() * delta * SPEED * (running ? 2 : 1));

                if (Moving)
                {
                    animation.Update(delta);
                    if (running)
                    {
                        animation.Update(delta);
                    }
                }
                else
                {
                    animation.Reset();
                }

                foreach (var entity in Map.Entities)
                {
                    NPC npc = entity as NPC;

                    if (npc != null && npc.Alive && npc.CollisionBox.IntersectsWith(CollisionBox))
                    {
                        npc.HP = 0;
                        bloodEmitter.Position = npc.Position;
                        bloodEmitter.Emit(25);
                    }
                }
            }
        }