private void StartGame(BaseGame game) { if (game != null) { m_room.IsPlaying = true; m_room.StartGame(game); } else { m_room.IsPlaying = false; m_room.SendPlayerState(); } }
private void StartGame(BaseGame game) { if (game != null) { m_room.IsPlaying = true; m_room.StartGame(game); //m_room.Host.SendMessage("OK!"); } else { m_room.IsPlaying = false; m_room.SendPlayerState(); } }