public WaitPlayerAttackingAction(int delay, Player player, int turnIndex)
 {
     m_tick               = GameMgr.GetTickCount() + delay;
     m_player             = player;
     m_turnIndex          = turnIndex;
     player.EndAttacking += player_EndAttacking;
 }
Beispiel #2
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 public CheckGameStateAction(int delay)
 {
     m_isFinished = false;
     m_tick      += GameMgr.GetTickCount() + delay;
 }
Beispiel #3
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 public DelayTimeAction(int delay)
 {
     m_time = GameMgr.GetTickCount() + delay;
 }
Beispiel #4
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 public void WaitTime(int delay)
 {
     m_waitTimer = Math.Max(m_waitTimer, GameMgr.GetTickCount() + delay);
 }