/// <summary> /// Removes user from active users list /// </summary> /// <param name="user"></param> private void DeleteUserFromList(ChatUser user) { Destroy(_userTexts[user.Username].gameObject); _userTexts.Remove(user.Username); }
/// <summary> /// Adds user to active users list /// </summary> /// <param name="user"></param> private void AddUserToList(ChatUser user) { _userTexts.Add(user.Username, InstantiateUsernameText(user.Username)); }