protected virtual void OnBall(CBallEventArgs pEventArgs) { if (m_Ball != null) { m_Ball(this, pEventArgs); } }
protected virtual void OnBall(CBallEventArgs pEventArgs) { if (m_Ball != null) { m_Ball(this, pEventArgs); } }
private void InternalUserCallback(object sender, CBallEventArgs e) { OnUserCallback(new BallSocketJointEventArgs()); }