Beispiel #1
0
 public abstract void Affects(CharacterModel character);
        /// <summary>
        /// Create PlayerInfoModel from character
        /// </summary>
        /// <param name="data"></param>
        public PlayerInfoModel(CharacterModel data)
        {
            PlayerType          = data.PlayerType;
            Guid                = data.Guid;
            Alive               = data.Alive;
            ExperienceTotal     = data.ExperienceTotal;
            ExperienceRemaining = data.ExperienceRemaining;
            Level               = data.Level;
            Name                = data.Name;
            Description         = data.Description;

            // Set the Base Attributes
            Speed         = data.Speed;
            Range         = data.Range;
            Defense       = data.Defense;
            Attack        = data.Attack;
            MaxHealth     = data.MaxHealth;
            CurrentHealth = data.CurrentHealth;

            ImageURI = data.ImageURI;

            // Set the strings for the items
            Head        = data.Head;
            Necklass    = data.Necklass;
            PrimaryHand = data.PrimaryHand;
            OffHand     = data.OffHand;
            RightFinger = data.RightFinger;
            LeftFinger  = data.LeftFinger;
            Feet        = data.Feet;
            UniqueItem  = data.UniqueItem;

            Difficulty = data.Difficulty;

            Job = data.Job;

            // Give the copy a differet quid, so it can be used in the battles as a copy
            Guid = System.Guid.NewGuid().ToString();

            // Set current experience to be 1 above minimum.
            ExperienceTotal = LevelTableHelper.LevelDetailsList[Level - 1].Experience + 1;

            // TODO: Mike, Refactor this, so it is in a helper, and call it on level up as well.
            switch (Job)
            {
            case CharacterJobEnum.Cleric:

                foreach (var item in AbilityEnumHelper.GetListCleric)
                {
                    AbilityTracker.Add(AbilityEnumHelper.ConvertStringToEnum(item), Level);
                }
                break;

            case CharacterJobEnum.Fighter:
                foreach (var item in AbilityEnumHelper.GetListFighter)
                {
                    AbilityTracker.Add(AbilityEnumHelper.ConvertStringToEnum(item), Level);
                }
                break;

            default:
                foreach (var item in AbilityEnumHelper.GetListOthers)
                {
                    AbilityTracker.Add(AbilityEnumHelper.ConvertStringToEnum(item), Level);
                }
                break;
            }
        }