public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
        {
            if (game.GameState != eGameState.Playing || player.GetSealState())
                return;

            int type = packet.ReadByte();
            int place = packet.ReadInt();
            int templateID = packet.ReadInt();

            ItemTemplateInfo template = ItemMgr.FindItemTemplate(templateID);
            if (player.CanUseItem(template))
            {
                //if (player.CurrentBall.ID == 3 && template.TemplateID == 10003)
                //    return;

                //if (player.PlayerDetail.UsePropItem(game, type, place, templateID, player.IsLiving))
                //{
                //    if (player.UseItem(template) == false)
                //    {
                //        BaseGame.log.Error("Using prop error");
                //    }
                //}
                if (player.PlayerDetail.UsePropItem(game, type, place, templateID, player.IsLiving))
                {
                    if (player.UseItem(template) == false)
                    {
                        BaseGame.log.Error("Using prop error");
                    }
                }
                else
                {
                    player.UseItem(template);
                }
            }
        }
Beispiel #2
0
        public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
        {
            if (game.GameState != eGameState.Playing || player.GetSealState())
                return;

            int killID = packet.ReadInt();
            //game.SendPetUseKill(player, killID, true);
            player.PetUseKill(killID);
        }