Beispiel #1
0
 public void Init(float delay, Animation anim, params UnityAction[] actions)
 {
     foreach (var action in actions)
     {
         onClick.AddListener(() => StartCoroutine(Delayer(delay, anim)));
         onClick.AddListener(action);
     }
 }
Beispiel #2
0
        private IEnumerator Delayer(float time, Animation anim)
        {
            var timer = 0f;

            interactable = false;
            var textColor = _text.color;

            anim.Play(0.2f, 6f, AnimationType.Rotating, Ease.Linear);
            DOTween.To(() => textColor.a, x => textColor.a = x, 0f, 0.5f).SetDelay(time);
            while (timer < time)
            {
                timer += time;
                yield return(new WaitForSeconds(time));
            }
            anim.Stop();
            DOTween.To(() => textColor.a, x => textColor.a = x, 0f, 0.5f).SetDelay(time);
            interactable = true;
        }