public override void OnInspectorGUI()
        {
            EnemyPath enemyPath = (EnemyPath)target;

            DrawDefaultInspector();

            if (GUILayout.Button("Add Path Node"))
            {
                enemyPath.AddNode();
            }
            if (GUILayout.Button("Remove Path Node"))
            {
                enemyPath.RemoveNode();
            }
        }